Category Archives: Mini Six

Posts about, related to, or featuring content for Mini Six and related games such as Open D6, D6 Adventure, D6 Fantasy, D6 Space, West End Games’ Star Wars RPG and so on.

Mini Six at NTRPGCon 2017

And to round things out, I will be running a game of Mini Six (with some enhancements drawn from other Open D6 games) at this year’s North Texas RPG Con, on Saturday (June 3rd) at 10am.

Six Bullets In Bustamante is, as I hope is evident from the title, a western. It should sit somewhere between classic 50s/60s Hollywood style and Spaghetti-esque, depending on how the players engage with the scenario.

As an added bonus, I’ll have “keeper” copies of the rules for all registered players. So sign up and take home one of the newly available POD copies of Mini Six as a souvenir.

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Bushi(D6)o Characters: Two Samurai of Lord Naoshi

Wherein your humble scribe presents a dynamic duo of lady Samurai for his Bushi(D6)o hack of Mini Six.

Serving loyally in the forces of Lord Naoshi of Katada Province, Yuki and Kaori are like day and night as they lead a group of archers who defend their Daimyo’s outpost at Yasuka Pass against the depredations of the hordes of the Bakemono-kunshu Ogura. Though each has her own way of inspiring the troops in the face of the frightening creatures that live in the dark woods beyond Kazo Ridge, both are steadfast in their assistance to the local villagers who occasionally come to the fortress in need of guidance or support.

Tanuma Yuki / BP 37 / Dodge 9 Block 12 Parry 11
An austere and brutally honest Samurai.
Might 4D Agility 3D Wit 2D+1 Charm 2D+2
Skills: Lifting 5D, Toughness 4D+1, Axe 3D+2, Bow 3D+1, Military Scholar 3D, Reading/Writing 2D+2, Calligraphy 3D, Survival 2D+1, Command 3D+2, Etiquette 3D, Intimidation 3D+2, Tea Ceremony 3D
Perks: None
Complications: Samurai Code
Gear & Armor: Ono (+3D+1), Kama (+1d+2), Dai-kyu (+2D+2), Heavy Samurai Armor (9)
Strength Damage: 3D

Kaga Kaori / BP 29 / Dodge 13 Block 7 Parry 15
A loquacious and polite Samurai.
Might 2D+1 Agility 3D+2 Wit 3D Charm 3D
Skills: Stamina 3D, Lifting 3D, Dodge 4D+1, Sword 5D, Bow 4D, Investigation 3D+2, Persuasion 3D+2
Perks: Daisho
Complications: Samurai Code
Gear & Armor: Katana (+2D+2 or +3D), Wakizashi (+1D+2), Han-kyu (+1D+2), Light Samurai Armor (5)
Strength Damage: 2D

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Mini Six: Agents of STEALTH

Wherein your humble scribe presents a trio of secret agents written up using his own 00(D)6 hack of Mini Six, but with an eye towards playing in the 21st century rather than the dim past of the 1980s. He blames playing in Merle Rasmussen’s Top Secret game at NTRPGCon for the itch that led to this. Many other fine games were considered as the framework, including BRP, Classified, and MSPE. But Mini Six was handy and fast, like a good field agent’s weapon should be.

Formed in response to the increased security demands of the 21st Century, STEALTH (Strategic Taskforce for the Examination, Assessment and Liquidation of Threats & Hazards) harkens back to ideas and ideals found in 1960s spy fiction organizations like UNCLE. With agents drawn form across the globe and a pan-national approach to intelligence operations and oversight, this world-spanning organization works behind the scenes to fight back the criminality and extremism (whether religious, nationalistic, corporate, or otherwise) that threaten human civilization.

STEALTH is a decidedly optimistic entity, believing profoundly in a bright future that awaits mankind if the dark undercurrents of modern life can be navigated successfully. This optimism occasionally finds itself at odds with the grim requirements of intelligence operations, to be sure. But agents of STEALTH are a generally pragmatic lot who are prepared to get the job done.

Stevan Miljevic (Indigo Symphony) / BP 29 / Dodge 11 Block 9 Parry 8
Agent of STEALTH
Might 2D+1 Agility 2D+2 Wit 3D Charm 4D
Skills: Fast Talk 4D+1, Persuasion 4D+1, Seduction 4D+1, Acting 4D+2, Streetwise 4D+2, Society 4D+2, Disguise 5D, Guns 3D+2, Dodge 3D+2, Unarmed Combat 3D, Gambling 3D+2
Perks: None
Complications: Age, Duty (STEALTH)
Gear & Armor: Glock 19 (3D+1)
Strength Damage: 1D

Fiona MacRae (Graveyard Thistle) / BP 33 / Dodge 15 Block 15 Parry 12
Agent of STEALTH
Might 3D+1 Agility 4D Wit 2D+2 Charm 2D
Skills: Guns 5D, Unarmed Combat 5D, Stealth 4D+2, Throwing 4D+1, Dodge 4D+2, Climbing 3D+2, Swimming 3D+2, Jumping 3D+2, Intimidation 3D, Streetwise 2D+1, Society 2D+1, Search 3D, Demolitions 3D
Perks: None
Complications: Duty (STEALTH)
Gear & Armor: Heckler & Koch P30 (3D+2), Brass Knuckles (+1D+1)
Strength Damage: 2D

Zelda Morgenthau (Crown Cobra) / BP 28 / Dodge 11 Block 12 Parry 9
Agent of STEALTH
Might 2D Agility 3D Wit 4D Charm 3D
Skills: Investigation 5D, Gambling 4D+2, Computers 4D+1, Forgery 4D+2, Search 4D+2, Breaking & Entering 4D+2, Guns 3D+1, Dodge 3D+2, Unarmed Combat 4D, Stealth 3D+1, Demolitions 4D+1, Society 3D+1
Perks: None
Complications: Duty (STEALTH)
Gear & Armor: Walther PPK (3D)
Strength Damage: 1D

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Mini Six: Stone Age Predators & Prey (Part 1)

Wherein your humble scribe presents a few beasties for stone age characters to hunt. Or be hunted by. Perhaps there will be more later.

Woolly Mammoth (Scale: +2D)
Big and hairy!
Might 6D Agility 1D+1 Wit 0D Charm 1D
Brawling 6D (Slam 3D, Trample 4D)
Dodge 4
Body Points: 38 Armor: 6

Woolly Rhinoceros (Scale: +2D)
Mean and hairy!
Might 5D Agility 1D+2 Wit 0D Charm 1D
Brawling 5D (Horn w/ Charge 3D, Trample 4D)
Dodge 5
Body Points: 35 Armor: 9

Sabertooth Tiger (Scale: 0D)
Long in the tooth
Might 4D Agility 4D+2 Wit 0D Charm 1D
Brawling 6D (Claws 2D, Bite 3D), Stealth 5D+2
Dodge 14, Block 18
Body Points: 32 Armor: 2

Giant Eagle (Scale: 0D)
Screeching death from above
Might 1D+2 Agility 3D+1 Wit 1D Charm 1D
Dodge 4D+1, Brawling 3D (Talons 2D+2, Bite 2D)
Dodge 13
Body Points:28 Armor: 0

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Mini Six: More Stone Age Characters

Wherein your humble scribe presents a couple of additional Mini Six/Open D6 characters for the Stone Age setting he just posted stuff for recently. It’s not really a setting, to be honest. It’s just a theme.

Orgrahm The Flame Caller / BP 30 / Dodge 9 Block 10 Parry 9
A grizzled old shaman with power over flame.
Might 3D+1 Agility 2D+1 Wit 4D Charm 2D+1
Skills: Magic 2D, Spear 3D, Dodge 3D, History 4D+1, Diplomacy 2D+2
Perks: Sorcerer
Complications: Age
Gear & Armor: Spear (+2D), Hide Armor (2)
Strength Damage: 2D
Spells: Resist Fire, Conjure Fire Elemental, Heal, Bless

Laesha The Witch / BP 26 / Dodge 9 Block 6 Parry 9
A witch who might not always have the tribe’s best interests at heart.
Might 2D Agility 2D+2 Wit 4D Charm 3D+1
Skills: Magic 2D, Knife 3D, Dodge 3D, Stealth 3D, Seduction 3D+2, Persuasion 4D
Perks: Sorcerer
Complications: Demonic Pact
Gear & Armor: Knife (+1D)
Strength Damage: 1D
Spells: Shape Change, Curse, Divination, Illusion

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Mini Six: Stone Age Heroes

Wherein your humble scribe presents a trio of Mini Six/Open D6 characters who would be right at home in a game of Sticks & Stones.

Grau The Tiger
He killed a tiger. Single-handedly. Bare-handedly.
Might 3D Agility 3D Wit 3D Charm 3D
Skills: Axe 4D, Dodge 4D, Stealth 4D, Throwing 3D+1, Tracking 3D+1, Brawling 4D+1, Courage 5D
Gear: Axe (+3D), Hatchet (+1D+1), Hide Armor (2)
Static: Dodge 12, Block 13, Parry 12
Strength Damage: 2D
Body Points: 29

Kree The Hawk
She shot a hawk out of the air with her bow. Blindfolded. At night.
Might 2D Agility 4D Wit 3D+2 Charm 2D+1
Skills: Spear 4D, Bow 5D, Dodge 5D, Survival 4D+2, Search 4D+2, Stealth 5D, Throwing 5D, Animal Training 4D+2
Gear: Spear (+2D), Bow (+2D+2), Hide Armor (2)
Static: Dodge 15, Block 6, Parry 15
Strength Damage: 1D
Body Points: 26

Boum The Mastodon
He’s big. And slow. And slooooow.
Might 6D Agility 1D+2 Wit 1D Charm 1D+1
Skills: Club 4D+1, Dodge 3D, Brawling 6D, Survival 3D, Tracking 2D
Gear: Big Club (+3D), Hide Armor (2)
Static: Dodge 9, Block 18, Parry 13
Strength Damage: 3D
Body Points: 38

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Heists For Fantasy Thieves

Wherein your humble scribe, drawing on the “All The Dice” random generator concept (tip of the hat to Grim), presents a random table for your nerdly needs.

My latest obsession/idea is an old school urban crime mini-campaign, something along the lines of the old Gamelords Thieves’ Guild RPG.

My first thought was to use Labyrinth Lord/AEC and break down the thieving skills a bit to turn that subsystem into something that players could customize to reflect their own individual thief’s specialties (sort like AD&D 2e did – but I don’t have those books handy to steal from reference). But when I started doing the math I quickly realized I’d be better off using a different system (one that was already skill-based).

So in rode BRP and the fabulous Classic Fantasy monograph (to be used if I feel the need to retain a degree of D&D style). If I ever make this get off the ground (and given my current levels of gamer ADD and the general scheduling issues with the folks I play with, that’s a dubious proposition) I’m going to need an idea generator for some thiefly adventures & heists. Hence, the tables below. Please feel free to make use of these in any way you see fit. Sharing makes the world go ’round!

Let’s Roll

Grab yourself a d4, d6, d8, d10, d12, and d20 and roll ’em. Check against the charts below and let your creativity fill things out as needed.

Location of item(s) to be liberated, 1d4

  1. Temple or other religious/ceremonial building
  2. Private residence (1d4: 1 lower class, 2 middle class, 3 upper class, 4 nobility)
  3. Mercantile building (guildhall, apothecary, etc.)
  4. Governmental building (military hq, prison, town hall, etc.)

Complications of the job, 1d6

  1. No complications, job as described by the rest of the dice
  2. Minor complications, roll for a second guardian for the item (now under double guard)
  3. Major complications, roll for a second location (the item has been moved)
  4. No complications, job as described by the rest of the dice
  5. Serious complications, roll for two more guardians and a second location – the item(s) has been moved to a new location and is under a different kind of protection
  6. It’s a setup! A double-cross! A trap! Everything proceeds normally, but something bad happens if the job is successful (not paid, guard alerted, the job is completely fake, etc.)

Method of payment for liberating the item(s), 1d8

  1. No payment
  2. Keep anything else you can take
  3. Coin: ((2d4-1) X 10)% of item’s value
  4. Coin: ((1d10+10) X 10)% of item’s value
  5. A minor, limited-use magic item (potion of healing, etc.)
  6. Information (a treasure map, the name of a spy, etc.)
  7. Coins: (3d8 X 10) total gp value
  8. Gems: (4d6 X 10) total gp value

Nature of the item(s) to be liberated, 1d10

  1. Plain ol’ coin money
  2. Magic item (weapon/armor/shield)
  3. Religious relic
  4. Gems or jewelry
  5. Paperwork of significance
  6. Object d’Art (statue/painting/etc.)
  7. Symbolic item
  8. Magic item (non-weapon)
  9. Roll again twice using d8s
  10. Roll again three times using d8s

Guardian of the item(s) to be liberated, 1d12

  1. None
  2. Locked chest/safe
  3. Trapped & locked chest/safe
  4. Magical wards
  5. Generic human/demihuman guards
  6. Tougher-than-generic human/demihuman guards
  7. Natural animal(s)
  8. Monster(s)
  9. Undead
  10. Demon/devil
  11. Roll again twice using d10s
  12. Roll again three times using d10s

Source of the job, 1d20

  1. Professional connection (guild, crime family, etc.)
  2. Freelance theft-for-hire (merchant, sailor, etc.)
  3. Rumor/Innuendo/Legend
  4. Personal Reasons (revenge, matter of honor, thrill seeking, etc.)
  5. Religious connection (prelate with a problem, a favor for the god of thieves, etc.)
  6. Professional connection (guild, crime family, etc.)
  7. Freelance theft-for-hire (merchant, sailor, etc.)
  8. Romantic connection (spouse, mistress, etc.)
  9. Family connection (no-good brother-in-law, dying aunt, etc.)
  10. Political connection (local political faction, foreign government, etc.)
  11. Professional connection (guild, crime family, etc.)
  12. Freelance theft-for-hire (merchant, sailor, etc.)
  13. Rumor/Innuendo/Legend
  14. Personal Reasons (revenge, matter of honor, thrill seeking, etc.)
  15. Professional connection (guild, crime family, etc.)
  16. Freelance theft-for-hire (merchant, sailor, etc.)
  17. Military/Police connection (the corrupt sheriff, a questionable general, etc.)
  18. Rumor/Innuendo/Legend
  19. Professional connection (guild, crime family, etc.)
  20. Freelance theft-for-hire (merchant, sailor, etc.)

Some Sample Heists

  • Your older brother offers to pay you a lot of money to break into the town armory and steal the enchanted Shield of the Sentinels. Of course, the armory is guarded by a pair of basilisks, but that’s not a problem for someone like you. You know he can afford what he’s offering; you just don’t know what he’s up to, which is planning on double-crossing you by turning you and the shield in for the reward to pay off his gambling debts.
  • Old Garril the Stonemason offers you a number of small diamonds he once found in a wall he was repairing to steal the sixteen large sapphires Korath the Bold recently donated to the Temple of Naali. These are locked in a chest stored within the high priest’s chambers.
  • You’ve heard a rumor that there’s a woman in Amberton who will pay a nice sum of money for a set of enchanted combs that are currently available in the shop of Forlburt the silversmith. The smith is a paranoid sort, who employs a small number of human guards and trained hounds to stand watch over his shop even as he locks all of his merchandise within a heavy (and trapped!) safe every evening.
  • Your guild or crime family needs you to break into the manor house of the Harbormaster and steal the ledgers for the last season’s shipping taxes. Your reward for pulling off this heist is the name and location of the man who killed your family when you were young. Everyone knows that the house is protected by magical wards. Not even your contact knows about the wraith that has been bound to guard the grounds.
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What Fresh Pao Is This?

Well howdy there, anyone who still happens to have Strange Stones in their RSS readers! Yeah. I know. Long time, no blog. I just haven’t had anything I felt compelled to share. But I have been gaming some, at least:

  • The year-plus Call of Cthulhu campaign I was playing in just went on hiatus after, well, more than a year.
  • The Dungeon Crawl Classics game I started up with some friends has made it through three sessions and the fourth is going to happen, just a little delayed because of work schedules and new babies and such amongst the crew.
  • Another guy I know is talking about starting up a 1st edition AD&D campaign that I’m leaning towards playing in.
  • Oh, and I got to play in a session of Mythic Iceland (BRP) that was pretty cool.

And since it’s now October I find my mind turning to:

  • The Chill/Ghostbusters thing I always want to run around Halloween but never do (and probably won’t again this year)
  • The Thanksgiving game I’ve run the past few years with my oldest of gamer buddies (but probably won’t this year due to some logistical stuff)
  • The half-dozen or more games I want to run, kinda sorta (but probably never will, for assorted reasons ranging from lack of player interest to lack of time in anyone’s schedule and beyond)

But hey, I’m gaming at least semi-regularly and that’s a good thing.

In Other News
The Sword’s new album comes out in just two weeks. And the advance tracks I’ve heard have been tasty. So that’s exciting.

And speaking of music, I’ve been playing a lot of bass lately (I’ve been playing bass almost as long as I’ve been gaming), having taken up with an absurdist jazz punk art noise rock ensemble here in Austin. We’ve even, in spite of the expected limitations of the genre, had a couple of actual gigs and there are at least a couple of additional shows on the horizon. And some recording that should actually lead to some kind of released album of some sort. So that’s a thing or two.

What Now?
Well, I’m not going to shut the blog down or anything. There’s stuff here that people keep finding and enjoying (the mighty G-Man’s BoL adventures, if nothing else). And really, who knows when inspiration will strike and I’ll have to start posting like mad again or risk burning up from the inside? So there’s not really an answer to the question I’m afraid. I just decided I should poke my head in and say hello, yes, I’m fine, thank you, how are you? So I did.


p.s. I’ve been trying to read a lot more of the Appendix N classics lately, too. Poul Anderson’s The Broken Sword is on my table right now. Just beneath it in the stack you’ll find Clark Ashton Smith, the smattering of Lovecraft I’ve never read, Beowulf, the recent non-Conan REH compilations, Vance, Moorcock, and more. Yay, books!

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Mini Six Character: Brother Gregorius Moghan O’Seachnasaigh

Wherein your humble scribe presents an NPC for Anglia – the 100 Years War/Dark Fairy Tale England setting that occupied his fancy for a while, and is threatening to again. This character was built using straight the Mini Six rules, but if this ever winds up going anywhere I’m quite sure I’ll be building out a system that’s slightly more involved than Mini Six (but less so than full-on Open D6) from the various parts I have on hand. But that’s a topic for another day.

Countless messengers died to insure that word reached the Archbishop of Baile Átha Cliath that all was not right with the continental Church. Ever since the ascension of Pope Lucius IV – after the tragic (and suspicious) death of Pope Urban VI in 1378 – many questionable actions and decisions had come from the heart of Lucania. When the local Master of the Chandler’s Guild reported, in 1379, that orders from the continental Church’s representatives called for a drop of goat’s blood be added to each candle as it was being poured, the Archibishop began making his plans. And when news of the Gaulish invasion of Albion (at the urgings of Pope Lucius) arrived, that plan went into action. Stout-hearted monks from all corners of Hibernia were dispatched, in discreet numbers, to Albion and the continent. These pure souls were commanded to do what they could to uncover whatever dark secrets were driving this decidedly unchristian behavior and to assist those who resisted the disquieting papal decrees.

Brother Gregorius Moghan O’Seachnasaigh
Itinerant monk from an unnamed Hibernian monastery
Might 2D+2 Agility 2D+1 Wit 3D Charm 4D
Skills: Shillelagh 3D, Stealth 2D+2, Dodge 2D+2, History 3D+1, Language: Latin 3D+1, Magic 4D, Persuasion 4D+2, Diplomacy 4D+1, Streetwise 4D+1
Perks: Sorcerer
Complications: Personal Code (Servant of the Church)
Gear: Shillelagh 2D+1
Static: Dodge 8, Block 8, Parry 9
Strength Damage: 1D
Body Points: 27
Armor: Leather (2)
Spells: Bless, Heal

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November Company D6 Notes

As promised (threatened?), here’s you chance to snag the I put together to run a Mini Six/Open D6 World War II game. They’re what you might call “barebones” if you’re feeling charitable. But if you know the system reasonably well they should make for a decent foundation for your own efforts towards such a game.

Download the November Company Notes

November Company, in my conception, is pretty much the A-Team combined with the actual early Army Rangers. The soldiers assigned to November Company are the type of guys who don’t make good soldiers, but who have skills and personalities that lend themselves to, shall we say, different uses in a theater of war.

Anyway, download ’em and do with them as you please. In addition to the very basics of character creation, you’ll find a small selection of US weapons of the period, a 1/2 page character sheet, and a sheet with vehicle information on the trusty “Rat Patrol” style jeep.

As always, I must admit that I am most decidedly not a WWII scholar – in fact, I’m little more than a tourist in the era. The material that comprises the period flavor of these notes is essentially what I was able to glean from Wikipedia, without any concern for accuracy beyond the bare minimum needs for maintaining a reasonable degree of Hollywood verisimilitude for a bunch of players who know even less about the period than I do.

That’s the long way of saying that if you see something that makes you draw your breath sharply through your teeth, blame a lifetime’s viewing of cheesy WWII representations, offer a gentle correction, and move on to something more important 🙂

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