A Trove Of 1d6 Tables

Wherein your humble scribe archives a passel of tenuously useful tables he originally posted on another platform.

1d6 Folksongs For Your Bard To Sing

Don’t just say “My bard sings!” Name that tune, slappy!

  1. The Faerie Queen’s Only Daughter
  2. Auld Maundie and the Lash
  3. The Death of Zacharias McGonigle McGee
  4. A Roundly Dancing Maid
  5. Ring! Ring! The Bells of St. Vincent
  6. Over Table, Under Table, Thunder in the Jar

1d6 More Folksongs For Your Bard To Sing

Start singing the first line if you really want to be in character…

  1. The Ballad of Lord LeMond
  2. Bear, Brownie, Boulder, Brook
  3. The Barmaid’s Broken Heart
  4. A Bird Calls for My Darling
  5. Bonny Maidens in a Row
  6. Bravely Forth, Ye Knights of Abbey Briar

Yet Another 1d6 Folksongs For Your Bard To Sing

Keep going, you’re roleplaying after all…

  1. The Old Rogue’s Lament
  2. Under the Moons the Elf Maids Danced
  3. A Lock of My Darling’s Hair
  4. The Fires of Bannywick Town
  5. Down the Docks (The Sailor’s Working Song)
  6. A Chatty Bird in the Old Oak Tree

1d6 Folksongs For Your Bard To Sing: The Next Generation

No wonder people hate bards…

  1. The Fall of Crawford’s Dell (The Birds All Sing)
  2. The Priest, The Sheriff, and The Ass (All Sound the Same to Me)
  3. She Went Again to Valdren Town (A’ Riding on Her Mare)
  4. Captain Quincy Can’t Quit Charging (His Arse is All Aflame)
  5. One Toe in the Dragon’s Mouth (The Other in the Mead)
  6. The Tired Soldier Soldiers On (The Tired Whore Keeps Whorin’)

1d6 Angry Gods

What lurks within that sealed cyclopean tomb?

  1. Vorth the Destroyer
  2. Ghee-Lahst, She Who Castrates
  3. Oid, Maker of the Scream
  4. K’uhl’mn’jhk from Beyond the Veil
  5. Sa’ireest’ah the Devourer
  6. The Eyeless Child

1d6 Pirate Parrot Names

Polly Schmolly

  1. Hector
  2. Consuela
  3. Dogo
  4. Veronique
  5. Sally Anne
  6. Bertie

1d6 Agent Codenames

Who was that dashing agent?

  1. Redhawk
  2. Dingo
  3. Capricorn
  4. Hammer
  5. Mustang
  6. Siren

1d6 Acronym Agency Names

Decipher these acronyms on your own time.

  1. HASTE
  2. LIGHT
  3. ION
  4. TIGER
  5. BLADE
  6. NIGHT

1d6 More Acronym Agency Names

Decipher these acronyms on your at your own peril.

  1. SHINE
  2. MIX
  3. STAR
  4. BOOK
  5. GUNN
  6. OWL

1d6 Super Spy Gadgets

Toys for all!

  1. Sonar wristwatch
  2. Laser cutter cufflinks
  3. Magnetic shoes
  4. Rebreather cigarette case
  5. Nightvision sunglasses
  6. Flaming breath spray

1d6 Tavern Names

Ya gotta meet the old man with a map somewhere.

  1. The Rose & Hammer
  2. Ghorfin’s Alehouse
  3. The Crow & Anchor
  4. Sister Bella’s Schoolhouse
  5. MacKenzie’s
  6. The Cod & Crown

1d6 More Tavern Names

And his brother, too.

  1. The Horse & Heath
  2. The Hawk & Hammer
  3. Hog’s Head Hoppery
  4. Halfling House
  5. Hildur’s Hearthside
  6. The Hag & Haddock

1d6 Uncommon Comestibles

Mutton? Feh!

  1. Manticore Cakes
  2. Flame-kissed Dragon Brisket
  3. Dragon Turtle Soup
  4. Roast Loin of Displacer Beast
  5. Deviled Roc Eggs
  6. Purple Worm Burgers

1d6 Unusual Coins

Generic round coins are so dull.

  1. Hexagonal platinum coins
  2. Triangular silver pieces
  3. Circular steel coins with holes in their centers
  4. Small copper cubes stamped with the letters R, E, G, I, N, A on the six faces
  5. Silver “beans”
  6. Square gold pieces, twice as thick as traditional gold coins

1d6 Magic Sword Names

Hey! What’s this sword’s name, anyway?

  1. Kjordusk, The Ice Fang
  2. Zojaladoon, The Glorious Blade of Harmony
  3. Jiradon, The Nightstriker
  4. Volstjan, Protector of Valdimstad
  5. Irijoichi, The Arm of the Shogun
  6. Ja’b’Allah, The Djinnslayer

1d6 Obscure Fictional Diseases

When you need a plague to threaten a world…

  1. Shavan’s Syndrome
  2. Rymal Fever
  3. Grennethal’s Nariatotosis
  4. Hanged Man Syndrome
  5. Alcori Fever
  6. Dervish-Mills Disease

1d6 Starship Names

And when you need a ship to deliver the cure…

  1. The St. Michael
  2. The Kafr ’Ana
  3. The Pashkievich
  4. The Legerwood
  5. The Stuart Eustace
  6. The Maria Rosa

1d6 More Starship Names

Or the name of a wreck to explore…

  1. The Fairchild
  2. The Hulstina
  3. The Guiliu
  4. The Allancastria
  5. The Debrene
  6. The Przedwojewo

Yet Another 1d6 Starship Names

Or the name of a patrol cruiser…

  1. The Al-Razik
  2. The Iris Simpson
  3. The Aepypodius
  4. The Mad Jackeen
  5. The Testament of Isaac
  6. The Miguel Najdorf

1d6 Starship Names: The Next Generation

Or the name of a friendly merchant…

  1. The Valcárcel
  2. The Anschütz
  3. The Lone Star
  4. The Mycenaceae
  5. The Devonshire
  6. The Oskar Kanehl

1d6 Mummy Names

If you know its name, it might not kill you.

  1. Akenenn Khem
  2. Barankh Hemsere
  3. Ihonsus Perem
  4. Sekhet Khuniu
  5. Heptutu Heph
  6. Khetep Setarit

1d6 Troll Names

Do these names apply to new trolls regenerated from a detached body part?

  1. Hrunth’ung
  2. Kikkalumt
  3. Gurdulun
  4. Oggum
  5. Bblutt
  6. Tdug

1d6 Hobgoblin Names

There’s never a “Ted” in the group.

  1. Krovek
  2. Sh’vaanith
  3. Orgum
  4. Druughal
  5. Novreth
  6. Lom

1d6 Flavorful Spell Names

You can make magic magical with a few magic words.

  1. The Healing Touch of Dath Myrra (Cure Light Wounds)
  2. Courage of the Faithful (Remove Fear)
  3. Briar Bind (Entangle)
  4. Djabid’s Dis-Integration (Magic Missile)
  5. Irresistible Visage (Charm Person)
  6. Eyes to See (Detect Illusion)

1d6 Stupid Royal Decrees

It’s enough to make a Paladin turn Chaotic, I tells ya.

  1. All magicians in the kingdom must wear red hats on Thursdays.
  2. Ducks are illegal to buy, sell, or trade, but not to own. Duck eggs are considered ducks for the purposes of this decree.
  3. Swords, axe blades, and any other edged weapon must be covered with sheepskin that has been dyed bright green.
  4. No one who tithes to the Church of St. Hubbins may sing in public.
  5. The tax on mackerel that has been salted is doubled, unless it is purchased from a royally-licensed vendor.
  6. Lute strings cannot be purchased on Sundays or Tuesdays.

1d6 Odd Magical Treasures

Better than a +1 hanky.

  1. A porcelain teapot that is always full of whiskey
  2. A lute that is perpetually in tune
  3. A pair of boots that never need polishing
  4. A comb whose possessor never needs to comb her hair
  5. A book that always opens to the last page that was read
  6. A hat whose wearer never gets wet, even when fully submerged

1d6 Offbeat Familiars

When all the ravens are spoken for.

  1. A Quaker Parrot
  2. A White Cat
  3. A Betta Fish
  4. A Bee Colony
  5. A Praying Mantis
  6. A Chicken

1d6 Character Obsessions

You quirky little adventurer, you!

  1. Collecting red things (armor, hats, etc.)
  2. Trying every “unique” beverage in the world
  3. Defeating the greatest living swordsman
  4. Not owning a tavern one day
  5. Having his/her name attached to a spell
  6. Bedding every known type of harlot

1d6 Odd Weapon Enchantments

Possibly useful, definitely unusual.

  1. Glows to indicate presence of drinkable water
  2. Wounds cause a debilitating itch
  3. Temperature changes inversely to environment
  4. Sings battle marches when swung
  5. Shrinks to 2” when sheathed
  6. Blood from wounds delivered pools and turns to carnelian (1gp per HP damage)

1d6 More Odd Weapon Enchantments

Maybe helpful, maybe just strange.

  1. Ignites paper on contact
  2. Freezes all water in a 10’ radius
  3. Glows in the presence of falcons & hawks
  4. Casts mirror image on itself whenever not worn
  5. Points to true East at sunrise & true West at sunset
  6. Glows perpetually, but dims in presence of dragons

1d6 Possibly Useful Pre-Adventure Expenses

“It’s dangerous to go alone! Take This.”

  1. A spare pair of boots
  2. A bushel of wheat
  3. Three pails
  4. 10 pounds of sand
  5. A goose-down pillow
  6. 5 straws

1d6 Sorcerous Exclamations

The hoary hosts are busy right now. Please press 3 to speak to a representative.

  1. Shoregrin’s Teeth!
  2. By the Wicks and Flames of Leoditus!
  3. A Square upon Scorpius!
  4. By the Zall’s own Ziggurat!
  5. By Jarrin’s Fallen Fox!
  6. A Ghast aghast!

1d6 Colors From The Old School RPG Crayon Box

Now it’s just getting stupid.

  1. Otus Orange
  2. Gygax Green
  3. Blume Blue
  4. Moldvay Mauve
  5. Petersen Purple
  6. St. Andre Silver
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RPGaDAY 2019: 42 Confessor of Larx

Wherein your humble scribe presents one of thirty character backgrounds for Troika! he started as his RPGaDAY 2019 experience, but is only now getting around to continuing. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Critical (22)

42 Confessor of Larx

Among the many Gods of the Cataclysmic Millennium, Larx sits rather high upon the hill. Larx rules over many things, but most of all He delights in knowing the failures and transgressions of the creatures of the world. It’s your job to serve as His eyes and ears. Through you Larx partakes of his favorite form of sustenance. And through you he improves the lives of those who confess their sins truthfully.

Possessions

  • Holy Truncheon (Damage as Mace).
  • Confessor’s Robes (counts as Light Armor).
  • 1d6 Pocket Gods.

Advanced Skills

2 Spell – Exorcism
2 Spell – Banish Spirit
2 Discern Truth
2 Condemn/Absolve
1 Truncheon Fighting

Special

You may Test your Luck to Accept a Confession from any sentient entity. If successful, that entity gains 1 Luck (up to its natural maximum) as its soul comes clean. Further, you do not lose a point of Luck from testing. If unsuccessful, however, the entity loses 1 Luck and you lose 2 Luck for failing to please His Infinite Fickleness. You may only attempt to Accept a Confession from any given entity once per year. Larx doesn’t eat small meals.

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RPGaDAY 2019: 41 Beleaguered Bureaucrat (Burned Out)

Wherein your humble scribe presents one of thirty character backgrounds for Troika! he started as his RPGaDAY 2019 experience, but is only now getting around to continuing. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Calamity (46)

41 Beleaguered Bureaucrat

In a world where there are six cataclysms worth of insurance claims, planning board documents, construction permits, and Larx knows what else, there will be numerous individuals whose job it is to deal with that avalanche of record keeping. Most of them settle into a life of office politics and mediocre evenings like a pig settles into the muck. Others, though, never fully adjust to that lifestyle. Once you’d filed your last 27b/6 you just kind of snapped. Now you’re out here, living the life you’ve always dreamed of: open sky & open road, free from crushing weight of responsibility for the little things that hold society together, ready to make up for lost time. And with a little extra in your pocket for your troubles.

Possessions

  • d666 embezzled coins.
  • Gold-Plated Ball Point Pen (Damage as Dagger).

Advanced Skills

3 Bureaucracy
2 Etiquette
2 Secret Signs: Bureaucratic Jargon & Marks
1 Awareness
1 Mathmology
1 Pen Fighting
1 Neglected Talent You Aim To Make Good On Now

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RPGaDAY 2019: 36 Priest Of The Bounteous Lord

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Plenty (35)

36 Priest Of The Bounteous Lord

The gospel of Urarg-Hab-Shaddon, The Bounteous Lord, teaches that there is more than enough matter in the universe and that the most sinful act is to contain & constrain. Thus, your calling is to liberate all forms of matter from the confinements of the world. Those who don’t understand that this includes coins from banks, gems from the unholy statues of heretical faiths, and delicious foods from restaurants are simply ignorant. Those who would stand in your way are simply intolerant fools.

Possessions

  • A Staff, which is but one of an enormous collection.
  • Many layers of Robes and Vestments (counts as Light Armor).
  • A bottomless Tin of Biscuits, which cannot actually provide the mechanical benefits of a meal’s worth of food, but will leave everyone in the vicinity feeling full and happy.

Advanced Skills

2 Liturgical Oration
2 Spell – Grow
2 Spell – Shatter
1 Spell – Explode
1 Spell – Open
1 Evaluate
1 Locks

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RPGaDAY 2019: 35 Rhos Olastra Cultural Ambasador

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Critical (22)

35 Rhos Olastra Cultural Ambassador

“Always marginalized, often conquered, seldom appreciated.” is how the cultural anthropologists of the University of Welveng have described the Rhos Olasta. This small island nation has produced many of the great cultural works of the Cataclysmic Millennium. After throwing off the chains of their last oppressor, King Moesgoff VI dispatched his most successful warrior-poets into the world to spread the best of his country’s epics far and wide.

Possessions

  • A genuine Rhos Olastra-made Sword.
  • A genuine Rhos Olastra-Made Shield.
  • A genuine Rhos Olastra-Made Harp.
  • 1D3 genuine Rhos Olastra-made Epics.

Advanced Skills

3 Poetry
2 Sword Fighting
2 Singing
2 Harp Playing
2 Etiquette

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RPGaDAY 2019: 34 Darskij Dweller

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Evolve (54)

34 Darskij Dweller

When the first calamity struck, the populations of whole cities were driven underground. There, over time – and accelerated by the unusual energies associated with that first disaster – the people became something altogether different what what they had been before. Perfectly adapted to their new environment, they seldom venture into the light of the dying sun. Those who do are themselves different from their hunched and pale cousins.

Possessions

  • Colored Robes that indicate their clan of origin.
  • 1D6 Assorted Unearthed Treasures which may be traded for surface goods or knowledge with the right person.

Advanced Skills

2 Sneak
2 Burrowing
2 Strength
2 Claw Fighting
1 Tracking
1 Trapping

Special

The hands of Darskij Dwellers have evolved to end in thick, heavy claws that assist them in constructing their burrows and warrens. In addition to allowing the Darskij Dwellers to dig (albeit slowly) through any material less hardy than steel, these claws do damage as a Modest Beast.

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RPGaDAY 2019: 33 Iconoclastic Detective

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Examine (24) [By way of rolling 64 & 6]

33 Iconoclastic Detective

Every police force, government agency, or local constabulary has a few clever detectives whose skills can solve the greatest of crimes. Those individuals naturally develop a sense of superiority that leads them to being quirky, difficult, or downright obnoxious. The rest of their compatriots harbor various attitudes towards them, but even the most generous are inevitably relieved when the detective in question finally encounters the crime they cannot solve. Nobody likes a showoff.

Possessions

  • A magnifying glass.
  • A Pistolet and 2D6 Plasmic Cores.
  • An Overcoat (counts as Light Armor).

Advanced Skills

4 Investigation
1 Pistolet Fighting
1 Sneak
1 Evaluate
1 Locks
1 Mathmology
1 Tracking

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RPGaDAY 2019: 32 Cataclysmic Amnesiac

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Mystery (26) [By way of rolling 63 & 3]

32 Cataclysmic Amnesiac

The Six Cataclysms affected the world in many different ways. One of them, you are told, is the wholesale eradication of memories from a meaningful if not significant number of individuals. After each cataclysm, people would simply no longer remember who they were or what had transpired in their lives. Some of these victims went mad trying to piece together their pasts from what little they could remember. Others simply shrugged and moved on. You’re one of the latter; though at times you feel a strange compulsion to delve into the void to try to recover some inkling of your previous life.

Possessions

  • 1D3 Pocket Gods.
  • A nagging sense of deja vu.
  • One tiny memory of your previous life: a phrase said by someone you presume mattered to you; a memory of a smell from your childhood; an unexplained phobia; or something else entirely.

Advanced Skills

1 Climb
1 Etiquette or 1 Streetwise
1 Fist Fighting
1 Run
1 Strength

Special

The freedom that comes with having no identifiable past has left your brain something like a sponge crossed with a sieve. You may choose 5 points worth of skills, languages, or spells that you have picked up recently. However, if you ever suffer a Mighty Blow in combat, these things are shaken from your brain and you are left with only the Advanced Skills detailed above for the rest of the session. At the start of the next session you may select 5 points of skills, languages, or spells anew, though none of these may overlap with the 5 points you lost previously.

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RPGaDAY 2019: 31 Antieri Wildlands Guide

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Guide (31) (yes, I actually rolled 31 for 31, and yes, I’m taking this one literally)

31 Antieri Wildlands Guide

Though the vast and nearly unpopulated middle of Antieri is officially dubbed The Wildlands by the Guild of Cartomancers, most people simply refer to it as “that blasted hellscape.” And they have good reason. Much of the interior of the continent is beyond what any normal person means when they call something desolate. Burning deserts, frozen peaks, poisoned waters, radioactive wastes, hideous beasts, and deranged cultists all stand between anyone seeking to travel by land from Vinx to Ismah Zakraab. So why would they travel by land? That’s not your problem. You just have to get them to their destination alive.

Possessions

  • An Axe.
  • A Bow.
  • Some Camping Gear.
  • Knowledge of 2D6 Oases & Shortcuts that may or may not apply to any given trip.

Advanced Skills

2 Bow Fighting
2 Orienteering
1 Axe Fighting
1 Awareness
1 Climb
1 Secret Signs – Wildlands Guides
1 Survival
1 Swim
1 Tracking
1 Trapping

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RPGaDAY 2019: 26 Vidhu Saatna Warrior

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Critical (22)

26 Vidhu Saatna Warrior

Sometimes a single dedicated warrior is the key to the success of a battle. You have trained long, difficult hours and studied the writings of the wise to master the arts of combat. Now, from the remote fortress of Vidhu Saatna you have entered the wider world to make your mark. Do so with honor.

Possessions

  • Sword or Axe.
  • Bow or Crossbow.
  • Light Armor.
  • A copy of the Prandha Dhatru the sacred Vidhu Saatna Manual of Warfare

Advanced Skills

2 Sword Fighting or 2 Axe Fighting
1 Bow Fighting or 1 Crossbow Fighting
1 Fist Fighting or 1 Wrestling
1 Run
1 Climb
1 Acrobatics
1 Healing
1 Strength

Special

In advance of any combat for which you can specifically prepare, you may declare that you are reading your copy of the Prandha Dhatru for insights that will aid you. Test your Luck to uncover such wisdom. If you succeed:

You may keep this information to yourself and receive either (a) +1 to all of your combat & damage rolls this combat or (b) the option to declare a single combat roll in this battle to be a Mighty Blow. In either case, you cannot use Luck in this combat. The Prandha Dhatru teaches both consistent success and sudden victory; in both approaches it shuns random chance.

Alternatively, you may share this information with an ally and they will receive a +3 to a single combat roll or damage roll of their choosing in this combat. Those who have not dedicated their lives to studying the Prandha Dhatru cannot hope to use the wisdom of the Sacred Manual fully.

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