Category Archives: NPCs

TFT LE: A Dozen Carboard Heroes (And Wizards)

Wherein your humble scribe presents a cool dozen TFT (Legacy Edition) characters based on some of his favorite Cardboard Heroes of old. These folks are all 32 point starting characters. Rather than saddle these poor creatures with a personality that you’ll likely just replace, they remain as blank as the stare of a young B/X player in 1982 when confronted with the visual representation of a Dwarven mage for the first time.

Dandy Highwayman / Human M / Hero
ST 12 DX 9 (8) IQ 11 MA 10 (8)
Talents: Charisma (2), Courtly Graces (1), Crossbow (1), Horsemanship (1), Missile Weapons (2), Recognize Value (1), Sex Appeal (1), Sword (2)
Equipment: Broadsword (2d), Light Crossbow (2d), Cloth Armor (1)

Martial Artist / Human M / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Bola (1), Detect Lies (2), Knife (1), Priest (1), Thrown Weapons (2), Two Weapons (2), Unarmed Combat I (1), Unarmed Combat II (1)
Equipment: Nunchucks (1d+1), Dagger (1d-1), Bola (Special), Cloth Armor (1)

Archer / Human M / Hero
ST 11 DX 12 (10) IQ 9 MA 10 (8)
Talents: Bow (2), Carousing (1), Missile Weapons (3), Mundane Talent: Wood Carver (1), Sword (2)
Equipment: Longbow (1d+2), Shortsword (2d-1), Dagger (1d-1), Leather Armor (2)

Hill Barbarian / Human M / Hero
ST 11 DX 11 (10) IQ 10 MA 12 (12)
Talents: Climbing (1), Knife (1), Pole Weapons (2), Running (2), Shield (1), Shield Expertise (2), Tracking (1)
Equipment: Spear (1d/1d+1), Dagger (1d-1), Large Shield (2)

Swashbuckler / Human F / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Charisma (2), Courtly Graces (1), Diplomacy (1), Poet (1), Quick Draw: Sword (1), Sword (2), Weapon Expertise: Sword (3)
Equipment: Rapier (1d), Cloth Armor (1)

Crusader / Human F / Hero
ST 11 DX 11 (8) IQ 10 MA 10 (6)
Talents: Ax/Mace (2), Literacy (1), Alertness (2), Priest (1), Engineer (2), Naturalist (2)
Equipment: Mace (2d-1), Chainmail (3)

Sorceress / Human F / Wizard
ST 9 DX 11 (11) IQ 12 MA 10 (10)
Talents: Literacy (1), Sex Appeal (2)
Spells: Avert (1), Dazzle (1), Fireball (1), Sleep (1), Staff II (1), Staff to Snake (1), Summon Myrmidon (1), Summon Scout (1), Turn Missiles (1)
Equipment: Staff (1d)

Thief / Human F / Hero
ST 10 DX 11 (10) IQ 11 MA 10 (10)
Talents: Climbing (1), Detect Traps (2), Locksmith (1), Recognize Value (1), Remove Traps (1), Silent Movement (2), Streetwise (1), Sword (2)
Equipment: Sabre (2d-2), Dagger (1d-1), Cloth Armor (1)

Elven Swordswoman / Elf F / Hero
ST 9 DX 13 (12) IQ 10 MA 12 (12)
Talents: Acute Hearing (2), Alertness (2), Language: Human (1), Mimic (1), Quick-Draw: Sword (1), Sword (2), Unarmed Combat I (1)
Equipment: Rapier (1d), Main-Gauche (1), Cloth Armor (1)

Dwarven Mage / Dwarf M / Wizard
ST 10 DX 9 (8) IQ 13 MA 10 (10)
Talents: Literacy (1), Language: Human (1)
Spells: 3-Hex Wall (1), Ferment (1), Light (1), Lock/Knock (1), Mage Sight (1), Open Tunnel (1), Repair (1), Scrying (1), Staff III (1), Stone Flesh (1), Summon Gargoyle (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)

Halfling Thief / Halfling F / Hero
ST 8 DX 13 (12) IQ 9 MA 10 (10)
Talents: Detect Traps (2), Knife (1), Language: Human (1), Pickpocket (1), Remove Traps (1), Silent Movement (2), Streetwise (1)
Equipment: Dagger (1d-1), Cloth Armor (1)

Goblin Wizard / Goblin M / Wizard
ST 9 DX 9 (8) IQ 14 MA 10 (10)
Talents: Business Sense (4), Language: Human (1), Literacy (1)
Spells: Analyze Magic (1), Glamour (1), Lightning (1), Persuasiveness (1), Staff III (1), Summon Myrmidon (1), Telepathy (1), Weapon/Armor Enchantment (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)

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SWN Revised: Fighting For Workers Rights

Wherein your humble scribe presents a quartet of randomly generated characters for Stars Without Number Revised as he awaits his copy of the Kickstarted hardback, which has shipped and should be here any day now.

These folks were built using SWN(R)’s Quick Character Creation option (p.26) and are thus representative of starting characters in this edition.

On the more industrialized worlds of the Alceris Sector, the Iron Federation struggles to defend workers’ rights and protections. It’s not an easy task — the corporations have money, power, and, all too often, muscle on their side. So the approaches vary, as do the people who fight for the principles of Worker Dignity.

Nazir
A lucky escapee from the primitive world of Qabis, Nazir has managed to scrape together a small fortune in credits by serving as hired muscle for the Clenched Fists wing of the Iron Federation. Sometimes to protect the rights of the workers you have to lean on management just a little. And leaning is definitely Nazir’s biggest strength.

Nazir (Qabis) / Barbarian / Warrior 1 / Cr 500
HP 8 / AC 14 / AB +1 / P 14 E 15 M 15
STR 14 DEX 9 CON 12 INT 11 WIS 9 CHA 7
Skills: Survive-0, Notice-0, Stab-1, Punch-0, Heal-0
Languages: Arabic, Trade Common
Focus: Savage Fray-1, Shocking Assault-1
Equipment: Spear (1d6+1),Primitive hide armor, Primitive shield, Knife (1d4) Backpack (TL0), 7 days rations, 20m rope

Mira Mahajan
Mira saw the struggles of industrial servitude firsthand on Iorna, where her parents both perished in the mines while trying to pay off their company debts. So when the Iron Federation took her in and saved her from the worst the camps had to offer, she dedicated herself to their mission, by any means necessary. That vow made her a perfect candidate for the Silent Blades wing.

Mira Mahajan (Iorna) / Vagabond / Warrior 1 / Cr 100
HP 6 / AC 13 / AB +1 / P 15 E 15 M 14
STR 7 DEX 10 CON 9 INT 11 WIS 12 CHA 14
Skills: Notice-0, Sneak-1, Survive-0, Lead-0, Shoot-0
Languages: Hindi, Trade Common
Focus: Gunslinger-1, Authority-1
Equipment: Laser Pistol (1d6), Armored Undersuit, Monoblade Knife (1d6), 8 type A Cells, Backpack (TL0), Compad

Ricardo Gavilan
A smooth-talking con man from one of the orbital habitats above Gherenberg, Ricardo has recently taken a shine to working with the Iron Federation’s Smiling Eyes wing. There’s nothing like advancing the workers’ cause with a little friendly persuasion, after all.

Ricardo Gavilan (Gherenberg) / Spacer / Expert 1 / Cr 25
HP 2 / AC 13 / AB +0 / P 15 E 15 M 14
STR 7 DEX 9 CON 10 INT 12 WIS 11 CHA 14
Skills: Fix-0, Pilot-0, Program-0, Talk-1, Shoot-0
Languages: Spanish, Trade Common, Arabic, Hindi, English
Focus: Diplomat-1, Specialist/Talk-1
Equipment: Laser Pistol (1d6), Armored Undersuit, Monoblade knife (1d6), Climbing harness, Low-light goggles, 2 type A cells, Backpack (TL0), Compad, Metatool

Julia Lloyd-Davies
Julia slaved for several years as a company member at Bhatanagar Enterprises, where she watched in horror as castmate after castmate suffered terrible accidents that were clearly the result of lax safety practices. When her contract was terminated due to the scarring she suffered from the accident that even she couldn’t foresee, she sought out the Iron Federation to set things right once and for all.

Julia Lloyd-Davies (New Victoria) / Entertainer / Psychic 1 / Cr 700
HP 6 / AC 13 / AB +0 / P 15 E 15 M 14 / Effort 4
STR 9 DEX 11 CON 12 INT 10 WIS 14 CHA 7
Skills: Perform-0, Talk-0, Connect-0, Telepathy-0, Precognition-1, Know-0
Languages: English, Trade Common, Hindi
Focus: Psychic Training-1
Psychic Techniques: Terminal Reflection (Precognition)
Equipment: Secure Clothing, Compad

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ZeFRS/Conan: The Painters of the New Kordavan School

Wherein your humble scribe produces a batch of characters for ZeFRS (the now-ancient clone of the old TSR Conan game) using Chris Kutalik’s ancient random ZeFRS chracter generation method. Because he just found the PDF lurking on his hard drive and he finds the system intriguing, that’s why. Character names were randomly generated using the Hyborian Names doc from Wizardawn Games.

Led by the magnetic Volmercer – and funded by his current enamorada, the beguiling Brythunian noble Albena – the painters of the New Kordovan School travel about Hyboria practicing their arts. They all have a certain way with with blade, which is fortunate given just how dangerous these times are. Though Decualuis has already surpassed his master’s skill with the brush, he remains a loyal follower and, despite his reticent nature and utter lack of inability to carry a tune, he still attempts to sing along to Volmercer’s bawdy drinking songs (much to the amusement of the crowd at the Red Stag – at least until they become annoyed). The Argosean warrior, Borerius, meanwhile, is tolerated mostly because his great size tends to ensure that recalcitrant clients pay for their commissioned works.


Volmercer / Zingara Artisan
Gambler, Miserly

Prowess 1
Acrobatics 2, Movement 5, Strength 5
Endurance 0
Damage 6, Magic Endurance 2
Fighting 0
Rapier 5, Dirk 4
Knowledge 1
Reading/Writing 4, Survival 2, Carpentry 4, Artisan (Painter) 5
Perception 0
Medicine 4
Insight 0
Hypnotism 2, Personal Magnetism 4, Minstrel 2

Equipment
Rapier, Steel Helmet, Bronze Cuirass


Albena / Brythunian Low Noble
Weakness to Drink, Fear of Animals

Prowess 1
Movement 12, Animal Reflexes 2, Throwing 2, Acrobatics 2
Endurance 1
Stamina 5, Damage 7, Will 2
Fighting 1
Broadsword 4, Dirk 4, Two-Handed Fighting (Sword & Dirk) 2
Knowledge 0
Artisan (Painter) 4, Reading/Writing 2
Perception 0
Picking Pockets 2, Observation 2
Insight 0
Animal Senses 4

Equipment
Broadsword, Dirk, 5 gold coins


Decualuis / Zamoran Artisan
Taciturn, Tone Deaf

Prowess 1
Animal Reflexes 3, Movement 4, Strength 3, Swimming 2
Endurance 0
Damage 7
Fighting 0
Saber 5, Short Bow 4
Knowledge 2
Blacksmith 4, Reading/Writing 4, Goldsmith 6, Artisan (Painter) 6
Perception 0
Observation 4, Picking Pockets 2
Insight 0
Animal Senses 2

Equipment
Saber, Cloak, Bronze Cuirass


Borerius / Argosean Warrior
Night Blind, Glutton

Prowess 1
Strength 10, Movement 3
Endurance 1
Damage 8, Poison Endurance 4
Fighting 1
Brawling 4, Spear 4, Cinequesda 3, Throwing Dirk 3
Knowledge 0
Survival 4, Artisan (Painter) 3
Perception 0
Directional Sense 4, Observation 2
Insight 0
Animal Senses 4

Equipment
Spear, Throwing Dirk, Chainmail Shirt

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LL: Let’s Talk Nerdy To The Animals

The animals, the animals,
Let’s talk nerdy to the animals.
Save vs Death, Mister Bunny.
Roll to hit, Mister Bear.

-Apologies to Gilda Radner

Recently Random Order Creations released Rabbits & Rangers, a “supplement written for Labyrinth Lord describing 50 cartoon animal races and various rules tweaks that let you get a slightly more cartoony vibe out of your game.” And since I’m a sucker for Carl Barks, Looney Tunes, Felix the Cat, Hanna-Barbera cartoons, Redwall, and just about any other instance of Funny Animals (as well as things that twist or subvert the genre, like Cerebus, Howard the Duck, Fritz the Cat, Rock & Rule, and so on), I bought it.

Buying it is no good if I don’t put it to use, though. So here’s a party (in the style of my Labyrinth Lord Rogues Gallery) of characters created using Rabbits & Rangers. These characters are all 1st level, were granted maximum HP (Standard LL Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

Note: All of the animal races have assorted abilities, attribute modifiers, limitations, and the like. I haven’t listed those here (except for their natural weapon damage values). R&R is only $2, so if you’re curious, go buy the dang thing.

Billysseus / Goat Fighter 1 N
Nature: Cunning / Luck: 6
STR 16 INT 10 WIS 7 DEX 12 CON 12 CHR 11
HP 8 AC 7 Gold 98
Spear, Longbow, 20 Arrows, Leather Armor, Shield
Tooth and Claw: 1d4 bite; 1d6 horns
Languages: Common, Goat, Cow, Chicken, Pig

Bjorn / Polar Bear Fighter 1 L
Nature: Simple / Luck: 4
STR 17 INT 5 WIS 5 DEX 8 CON 12 CHR 6
HP 9 AC 5 Gold 15
Two-Handed Sword, Chain Mail
Tooth and Claw: 1d10 bite; 1d6 claw
Languages: Common, Bear, Deer, Fox, Frog, Mouse, Porcupine

Logana / Badger Fighter 1 C
Nature: Sinister / Luck: 8
STR 14 INT 12 WIS 11 DEX 8 CON 14 CHR 14
HP 10 AC 4 Gold 14
Battle Axe, Chain Mail, Shield
Tooth and Claw: 1d6
Languages: Common, Badger, Duck

Don Pedro Quintanilla, El Pinchazo / Porcupine Fighter/Magic-User 1/1 N
Nature: Stoic / Luck: 7
STR 17 INT 17 WIS 9 DEX 11 CON 13 CHR 10
HP 6 AC 2 Gold 1
Sword, Crossbow, 10 Quarrels, Chain Mail, Shield, Spell Book
Tooth and Claw: 1d4 bite; 1d4+1 claw
Languages: Common, Porcupine, Stoat, Sheep, Bird, Wolf
Magic-User Spells: Shield, Burning Hands, Mending, Manipulate Fire, Erase, Charm Person, Unseen Servant

Red, Just Red / Squirrel Thief 1 C
Nature: Bully / Luck: 9
STR 9 INT 8 WIS 7 DEX 15 CON 16 CHR 5
HP 6 AC 6 Gold 86
Sword, Dagger, Short Bow, 20 Arrows, Leather Armor, Thieves’ Tools
Tooth and Claw: 1d3
Languages: Common, Squirrel, Tiger, Penguin, Owl, Coyote

Brother Bathersby / Kangaroo Cleric 1 L
Nature: Upright / Luck: 3
STR 12 INT 11 WIS 16 DEX 11 CON 14 CHR 13
HP 7 AC 3 Gold 8
Mace, Sling, 10 Bullets, Chain Mail, Shield, Silver Holy Symbol
Tooth and Claw: 1d4 bite; 1d6+1 kick
Languages: Common, Kangaroo, Fossa, Bird, Gorilla, Owl
Cleric Spells: Purify Food and Drink, Cure Light Wounds

Reynja / Fox Magic-User/Thief 1 N
Nature: Rascally / Luck: 7
STR 11 INT 17 WIS 5 DEX 12 CON 10 CHR 11
HP 4 AC 7 Gold 146
Sword, Dagger, Leather Armor, Thieves’ Tools
Tooth and Claw: 1d4
Languages: Common, Fox, Panda, Raccoon, Chameleon, Sheep, Kangaroo, Mongoose, Lion
Magic-User Spells: Protection from Evil, Jarring Hand, Allure, Ventriloquism, Shield, Read Magic, Enlarge

Arthur / Crow Magic-User/Cleric 1 C
Nature: Ornery / Luck: 4
STR 7 INT 15 WIS 15 DEX 9 CON 12 CHR 4
HP 6 AC 8 Gold 125
Sword, Dagger, Quarterstaff, Leather Armor, Silver Holy Symbol, Spell Book
Tooth and Claw: 1d4
Languages: Common, Crow, Cow, Wolf, Rhino, Pig, Turtle, Wolf, Kangaroo
Magic-User Spells: Summon Familiar, Mending, Erase, Hold Portal, Magic Aura, Read Languages
Cleric Spells: Sanctuary, Command

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Bushi(D6)o Characters: Two Samurai of Lord Naoshi

Wherein your humble scribe presents a dynamic duo of lady Samurai for his Bushi(D6)o hack of Mini Six.

Serving loyally in the forces of Lord Naoshi of Katada Province, Yuki and Kaori are like day and night as they lead a group of archers who defend their Daimyo’s outpost at Yasuka Pass against the depredations of the hordes of the Bakemono-kunshu Ogura. Though each has her own way of inspiring the troops in the face of the frightening creatures that live in the dark woods beyond Kazo Ridge, both are steadfast in their assistance to the local villagers who occasionally come to the fortress in need of guidance or support.

Tanuma Yuki / BP 37 / Dodge 9 Block 12 Parry 11
An austere and brutally honest Samurai.
Might 4D Agility 3D Wit 2D+1 Charm 2D+2
Skills: Lifting 5D, Toughness 4D+1, Axe 3D+2, Bow 3D+1, Military Scholar 3D, Reading/Writing 2D+2, Calligraphy 3D, Survival 2D+1, Command 3D+2, Etiquette 3D, Intimidation 3D+2, Tea Ceremony 3D
Perks: None
Complications: Samurai Code
Gear & Armor: Ono (+3D+1), Kama (+1d+2), Dai-kyu (+2D+2), Heavy Samurai Armor (9)
Strength Damage: 3D

Kaga Kaori / BP 29 / Dodge 13 Block 7 Parry 15
A loquacious and polite Samurai.
Might 2D+1 Agility 3D+2 Wit 3D Charm 3D
Skills: Stamina 3D, Lifting 3D, Dodge 4D+1, Sword 5D, Bow 4D, Investigation 3D+2, Persuasion 3D+2
Perks: Daisho
Complications: Samurai Code
Gear & Armor: Katana (+2D+2 or +3D), Wakizashi (+1D+2), Han-kyu (+1D+2), Light Samurai Armor (5)
Strength Damage: 2D

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LL/AEC Party: Explorers of the Diamond Sutra

Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

This time around the focus is on psionic characters using the information from the Basic Psionics Handbook from New Big Dragon Games. Specifically for this entry, the party’s comprised entirely of standard class characters that have all tested out to be in possession of Wild Psionics as described on p. 46 of the BPH.

Guided by the words of the Diamond Sutra, two Ghoii, two Heyamii, two Narvatii, and a couple of castless handlers of the items of the dead ride out from Bhaaram Vaat in search of the lost treasures of the ancients. Their elephants well trained in the arts of battle, their weapons consecrated against the unliving terrors that reside deep within the jungles. What they will find beyond the shining city will may shake the foundations of the world.

Gho Dagaash/ Human Cleric 1 LG
STR 12 INT 9 WIS 16 DEX 4 CON 10 CHR 13
PSP 1 HP 8 AC 6 Gold 28
Mace, Sling, Chain Mail, Shield, Silver Holy Symbol
Psionic Abilities: Clairaudience (Clairsentient), Control Flames (Psychokinetic)
Cleric Spells: Detect Magic, Light, Remove Fear

Gho Kalii / Human Cleric 1 NG
STR 12 INT 14 WIS 15 DEX 14 CON 10 CHR 17
PSP 1 HP 8 AC 3 Gold 30
Heavy Flail, Sling, Banded Mail, Silver Holy Symbol
Psionic Abilities: Hypnosis (Telepathic)
Cleric Spells: Cure Light Wounds, Resist Cold, Sanctuary

Heyam Diisu / Human Fighter 1 LN
STR 16 INT 10 WIS 11 DEX 9 CON 8 CHR 14
PSP 1 HP 9 AC 5 Gold 9
Tulwar, Scale Mail, Short Bow, Quiver w/ 20 Arrows, Shield, 50′ Rope
Psionic Abilities: Dream Travel, Time Leap (Psychoportative)

Heyam Tikkaraal / Human Fighter 1 NG
STR 13 INT 9 WIS 14 DEX 9 CON 4 CHR 9
PSP X HP 8 AC 4 Gold 36
Scimitar, Kris, Light Crossbow, Case w/ 10 Quarrels, Chain Mail, Shield, Small Steel Mirror
Psionic Abilities: Control temperature (Psychokintetic)

Narvat Shaash / Human Magic-User 1 CG
STR 11 INT 13 WIS 11 DEX 11 CON 13 CHR 11
PSP 1 HP 5 AC 9 Gold 113
2 Silver Kris, Spell Book, 8 Torches, Flint & Steel
Psionic Abilities: Chameleon Ability, Expansion (Psychometabolic)
MU Spells: Comprehend Languages, Erase, Jump, Read Languages, Read Magic

Narvat Diil / Human Magic-User 1 NG
STR 12 INT 16 WIS 9 DEX 10 CON 13 CHR 5
PSP 1 HP 5 AC 9 Gold 131
Quarterstaff, Spell Book, 12 Iron Spikes, Hammer
Psionic Abilities: Body weaponry (Psychometabolic)
MU Spells: Detect Magic, Feather Fall, Magic Aura, Shocking Grasp, Sleep, Ventriloquism

Priyat / Human Thief 1 N
STR 17 INT 12 WIS 14 DEX 18 CON 13 CHR 6
PSP 3 HP 7 AC 5 Gold 89
2 Hand Axes, 6 Chakram, Leather Armor, Thieves’ Tools
Psionic Abilities: Mass Domination (Telepathic)

Lagam / Human Thief 1 N
STR 9 INT 11 WIS 14 DEX 15 CON 11 CHR 11
PSP 1 HP 6 AC 7 Gold 42
2 Hand Axes, 6 Charkram, Leather Armor, Thieves’ Tools
Psionic Abilities: Know Location (Clairsentient)

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dT&T: The Voyage of the Panora

Wherein your humble scribe presents a group of noble warriors for Deluxe Tunnels & Trolls. Why? Because his long-awaited hardback from the agonizingly (if moderately understandably) oft-delayed Kickstarter arrived at long last yesterday. Pictures of the book provided for your enjoyment.

Erginius of Autoria’s lost classic, The Panoriad, tells the tale of Alkibiades of Pythos and the journey he undertook to recover the Lyre of Tiros for the glory of Pythos and to win the love of Queen Meliana. The charming and charmed Alkibiades – a brilliant historian and philosopher with a talent for preparing spanakopita so delicious that Hera herself declared it the finest outside of Mount Olympus – recruited a disparate band to join him on his quest. Lasthenes, captain of the Panora. Echephron the beast tamer. Isagoras the tale-teller. Thestor, famed bronzesmith of Xaneira. Philonikos the Giant. And, of course, all of the unnamed Panoranauts who perished as the quest continued.

Among the dangers faced by Alkibiades and his compatriots included the Nacippe – a legendary sea serpent, the Oedes – twin tigers of Tartarus, the Haleclyphes – an army of damned souls risen from the River Styx, and Belemeos, son of Hades.

The tragedy of The Panoriad, of course, is that its ending has been lost to time. Many scholars have their own theories, and many fragments and forgeries have been discovered over the centuries, but none have been accepted by the academic community as definitive.

The Panoranauts

Alkibiades of Pythos / Human / Warrior 3 / 5′ 9″ 160 lbs
STR 16 CON 6 DEX 9 SPD 7 INT 14 WIZ 12 LK 16 CHR 32*
Combat Adds +8 Wt Possible 1,600 WU
Talents Cooking (+3), History (+3), Philosophy (+3)
Mace (5d6), Short Sword (3d6), Target Shield (4)

Lasthenes / Human / Warrior 1 / 5′ 7″ 155 lbs
STR 14 CON 12 DEX 14 SPD 14 INT 6 WIZ 11 LK 9 CHR 11
Combat Adds +6 Wt Possible 1,400 WU
Talents Knot Tying (+3)
Medium Spear (4d6), Short Sword (3d6), Target Shield (4)

Echephron / Human / Warrior 1 / 5′ 10″ 180 lbs
STR 13 CON 6 DEX 10 SPD 12 INT 8 WIZ 16 LK 16 CHR 19*
Combat Adds +5 Wt Possible 1,300 WU
Talents Animal Handling (+3)
Broad Axe (5d6), Short Sword (3d6), Target Shield (4)

Isagoras / Human / Warrior 1 / 5′ 10″ 170 lbs
STR 13 CON 9 DEX 19* SPD 10 INT 13 WIZ 6 LK 9 CHR 9
Combat Adds +8 Wt Possible 1,300 WU
Talents Storytelling (+3)
Short Sword (3d6), Javelin (3d6), Target Shield (4)

Thestor of Xaneira / Human / Warrior 1 / 5′ 5″ 145 lbs
STR 13 CON 12 DEX 14 SPD 10 INT 12 WIZ 12 LK 8 CHR 7
Combat Adds +3 Wt Possible 1,300 WU
Talents Bronzesmith (+3)
Broad Axe (5d6), Short Sword (3d6), Target Shield (4)

Philonikos / Human / Warrior 1 / 6′ 7″ 250 lbs
STR 14 CON 10 DEX 9 SPD 5 INT 7 WIZ 6 LK 11 CHR 10
Combat Adds +2 Wt Possible 1,400 WU
Talents Merchant (+3)
Medium Spear (4d6), Short Sword (3d6), Target Shield (4)

The Antagonists

Belemeos, Son of Hades
MR 150
Special Damage: 1/2 (double Spite); 5/Dem Bones (MR 50 Skeletons)
Special Abilities: Bone Armor (10)

Belemeos is a demigod, son of Hades and the mortal woman Polytio. He serves as a guardian of treasures that have been consigned to his father’s realm. He wears armor constructed of the bones of dead heroes and stands well over 9′ high.

The Haleclyphes
MR 120 (8 X15)
Special Damage: 1/1 (normal Spite); 4/Curse You (Level 12, Targets CON)
Special Abilities: Impervious to missile damage

Seeming at first like a dense, swirling fog, the individual spirits that comprise the Haleclyphes rise from the Styx to repel any who would cross without the express approval of Charon.

The Oedes
MR 90 (45 X2)
Special Damage: 1/3 (triple Spite);
Special Abilities: Tough Hide (8)

As black as the grave, the twin tigers of Tartarus stalk the shores of the Styx hungry for any living flesh they can devour.

Nacippe
MR 70
Special Damage: 1/1 (normal Spite); 6/Blasting Power (Level 7)
Special Abilities: Tough Hide (15)

Nacippe is a red-hued sea serpent that preys upon smaller vessels across the breadth of the Sea, breathing fire to destroy the ships and deliciously roast their crews.

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Vintage Magic World: The Last Hope of Vilorre-Adinel

Wherein your humble scribe presents a batch of pregenerated characters for the Worlds of Wonder version of Magic World.

The Alabaster Plague has come to Vilorre-Adinel and only a precious few individuals have remained unaffected. Some must stay and tend to the sick. Others, though, have been called upon to journey to the nearby Abbey of St. Rixende to seek assistance in the form of the honey from the Abbess’ sacred bees. The honey, it is said, can cure even the this terrible disease. Rumors that the Abbey has recently fallen to a savage wolfqueen cast a pall upon this quest. Still, brave souls will venture forth in the hopes of saving their home. Mercadier, captain of the guard. Ameline, the new recruit. Jourdain and Petrona, the wastrel children of the Mayor’s brother. Abelard the tinker. Mathena the wool merchant. Guarnier, the hermit who speaks to the winds. Brunissende, the witch of the wood. Among these citizens will be found the last hope of Vilorre-Adinel.

Mercadier (Warrior) 227 Crowns
STR 14 CON 9 SIZ 13 INT 13 POW 11 DEX 12 APP 9 HP 9 DB none
Weapons: Battle Axe 65% (1d8+2), Crossbow 60% (2d6+2) Shield 60%
Armor: Ring Mail (4), Leather (2), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 60%, Linguist 00%, Listen 45%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 60%, Spot Hidden 30%, Swim 20%, Throw 45%

Ameline (Warrior) 224 Crowns
STR 15 CON 15 SIZ 8 INT 16 POW 13 DEX 9 APP 11 HP 15 DB +1d6
Weapons: Sword 65% (1d8+1), Bow 65% (1d6+1), Shield 65%
Armor: Ring Mail (4), Leather (2), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 65%, Linguist 00%, Listen 45%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 45%, Spot Hidden 25%, Swim 20%, Throw 45%

Jourdain (Rogue) 325 Crowns
STR 10 CON 11 SIZ 11 INT 13 POW 11 DEX 14 APP 11 HP 11 DB none
Weapons: Short Sword 60% (1d6+1), Dagger 60% (1d4+1)
Armor: Cuirboilli (3)
Skills: Climb 60%, Cut Purse 70%, Fine Manipulation 70%, First Aid 45%, Hide 60%, Jump 60%, Linguist 00%, Listen 60%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 60%, Philosophy 00%, Ride 25%, Spot Hidden 60%, Swim 20%, Throw 45%

Petrona (Rogue) 385 Crowns
STR 9 CON 12 SIZ 11 INT 15 POW 13 DEX 15 APP 10 HP 12 DB none
Weapons: Short Sword 70% (1d6+1), Dagger 65% (1d4+1)
Armor: Cuirboilli (3)
Skills: Climb 65%, Cut Purse 75%, Fine Manipulation 75%, First Aid 50%, Hide 65%, Jump 65%, Linguist 00%, Listen 65%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 65%, Philosophy 00%, Ride 25%, Spot Hidden 65%, Swim 20%, Throw 45%

Abelard (Sage) 230 Crowns
STR 10 CON 9 SIZ 15 INT 14 POW 15 DEX 18 APP 12 HP 9 DB +1d6
Weapons: Hammer 25% (1d8+2), Shield 25%
Armor: Cuirboilli (3), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 00%, First Aid 45%, Hide 55%, Jump 45%, Linguist 45%, Listen 45%, Literacy 70%, Lore 45%, Mechanical Arts 70%, Mercantile Arts 45%, Move Quietly 25%, Philosophy 45%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%

Mathena (Sage) 400 Crowns
STR 10 CON 9 SIZ 11 INT 16 POW 11 DEX 13 APP 8 HP 9 DB none
Weapons: Mace 35% (1d6+2), Sling 20% (1d8)
Armor: Ring Mail (4)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 50%, Hide 55%, Jump 45%, Linguist 50%, Listen 45%, Literacy 80%, Lore 55%, Mechanical Arts 50%, Mercantile Arts 80%, Move Quietly 25%, Philosophy 50%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%

Guarnier (Wizard) 119 Crowns
STR 12 CON 10 SIZ 12 INT 17 POW 14 DEX 14 APP 9 HP 10 DB none
Weapons: Staff 55% (1d8), Dagger 55% (1d4+1), Sword 55% (1d8+1)
Armor: Cuirboilli (3)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 45%, Linguist 00%, Listen 45%, Literacy 50%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Spells: Conjure/Dismiss Air Elemental 55%, Enhance/Diminish 55%, Lift 55%, Speak to Mind 55%

Brunissende (Wizard) 80 Crowns
STR 9 CON 9 SIZ 10 INT 16 POW 12 DEX 10 APP 10 HP 9 DB none
Weapons: Staff 50% (1d8), Dagger 50% (1d4+1), Spear 50% (1d6+1)
Armor: Cuirboilli (3)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 50%, Hide 55%, Jump 45%, Linguist 00%, Listen 45%, Literacy 50%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Spells: Heal/Wound 50%, Light/Dark 50%, Seal/Unseal 50%, Vision 50%

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Mini Six: Agents of STEALTH

Wherein your humble scribe presents a trio of secret agents written up using his own 00(D)6 hack of Mini Six, but with an eye towards playing in the 21st century rather than the dim past of the 1980s. He blames playing in Merle Rasmussen’s Top Secret game at NTRPGCon for the itch that led to this. Many other fine games were considered as the framework, including BRP, Classified, and MSPE. But Mini Six was handy and fast, like a good field agent’s weapon should be.

Formed in response to the increased security demands of the 21st Century, STEALTH (Strategic Taskforce for the Examination, Assessment and Liquidation of Threats & Hazards) harkens back to ideas and ideals found in 1960s spy fiction organizations like UNCLE. With agents drawn form across the globe and a pan-national approach to intelligence operations and oversight, this world-spanning organization works behind the scenes to fight back the criminality and extremism (whether religious, nationalistic, corporate, or otherwise) that threaten human civilization.

STEALTH is a decidedly optimistic entity, believing profoundly in a bright future that awaits mankind if the dark undercurrents of modern life can be navigated successfully. This optimism occasionally finds itself at odds with the grim requirements of intelligence operations, to be sure. But agents of STEALTH are a generally pragmatic lot who are prepared to get the job done.

Stevan Miljevic (Indigo Symphony) / BP 29 / Dodge 11 Block 9 Parry 8
Agent of STEALTH
Might 2D+1 Agility 2D+2 Wit 3D Charm 4D
Skills: Fast Talk 4D+1, Persuasion 4D+1, Seduction 4D+1, Acting 4D+2, Streetwise 4D+2, Society 4D+2, Disguise 5D, Guns 3D+2, Dodge 3D+2, Unarmed Combat 3D, Gambling 3D+2
Perks: None
Complications: Age, Duty (STEALTH)
Gear & Armor: Glock 19 (3D+1)
Strength Damage: 1D

Fiona MacRae (Graveyard Thistle) / BP 33 / Dodge 15 Block 15 Parry 12
Agent of STEALTH
Might 3D+1 Agility 4D Wit 2D+2 Charm 2D
Skills: Guns 5D, Unarmed Combat 5D, Stealth 4D+2, Throwing 4D+1, Dodge 4D+2, Climbing 3D+2, Swimming 3D+2, Jumping 3D+2, Intimidation 3D, Streetwise 2D+1, Society 2D+1, Search 3D, Demolitions 3D
Perks: None
Complications: Duty (STEALTH)
Gear & Armor: Heckler & Koch P30 (3D+2), Brass Knuckles (+1D+1)
Strength Damage: 2D

Zelda Morgenthau (Crown Cobra) / BP 28 / Dodge 11 Block 12 Parry 9
Agent of STEALTH
Might 2D Agility 3D Wit 4D Charm 3D
Skills: Investigation 5D, Gambling 4D+2, Computers 4D+1, Forgery 4D+2, Search 4D+2, Breaking & Entering 4D+2, Guns 3D+1, Dodge 3D+2, Unarmed Combat 4D, Stealth 3D+1, Demolitions 4D+1, Society 3D+1
Perks: None
Complications: Duty (STEALTH)
Gear & Armor: Walther PPK (3D)
Strength Damage: 1D

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BoL: Sacred Restoration

Wherein your humble scribe presents six BoL (Mythic Edition) characters that are approximations of the characters he’s had kicking around in his head for an Egyptian-themed one shot for years now. Would he actually run it in BoL? Maybe. That’s not the first system he’s considered. Nor will it likely be the last.

“An old priest and a young priest. A young soldier and an old soldier. An architect and a thief. These are the six parts that must come together to restore the jars and quiet the soul of Ptatmep,” spoke Pharaoh’s seer, Pentu-Paneb.

“The way will be perilous. The bandits and their scorpions ravage the roads between Upper and Lower Aphtet. We hear the sandstorms are fierce in the valley this season. And it is far from unlikely that the tomb’s occupants have remained at rest after the desecration.”

“Bring forth the amulets. Allow each of the assembled to choose a single talisman to take with them in Queen Khedebneithireretbeneret’s name. Then give them food and wineskins and send them on their way.”

Personally, I just call her “Your Majesty” or “Her Highness.” Or just “The Queen.”

Priests

Nebenefer / Lifeblood 11 / Hero Points 5 / Arcane Power 11 / Fate Points 2
Attributes: Strength 0 Agility 0 Mind 3 Appeal 1
Combat Abilities: Initiative 0 Melee 2 Ranged 0 Defense 2
Careers: Noble 0, Priest 2, Physician 1, Magician 1
Boons: Learned (Religion), Detect Deception
Flaws: Elderly
Languages: Aphtetian, Gresko, Occu
Equipment: Staff (d6), Light Armor (d6-3)

Taheret / Lifeblood 10 / Hero Points 5 / Arcane Power 12 / Fate Points 1
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 1 Melee 2 Ranged 0 Defense 1
Careers: Noble 1, Slaver 0, Priest 1, Magician 2
Boons: Attractive, Silver Tongue
Flaws: Arrogant
Languages: Aphtetian, Gresko, Occu
Equipment: Mace (d6), Light Armor (d6-3)

Soldiers

Ramessu / Lifeblood 11 / Hero Points 5
Attributes: Strength 1 Agility 2 (1) Mind 0 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Noble 1, Beast Trainer 1 , Sailor 0, Soldier 2
Boons: Alert, Keen Eyesight
Flaws: Can’t Lie
Languages: Aphtetian, Gresko, Parsit
Equipment: Sword (d6), Bow (d6), Small Shield, Medium Armor (d6-2)

Beketaten / Lifeblood 13 / Hero Points 5
Attributes: Strength 3 Agility 1 (0) Mind 0 Appeal 0
Combat Abilities: Initiative 1 Melee 2 Ranged 0 Defense 1
Careers: Slave 0, Worker 0, Farmer 1, Soldier 3
Boons: Fearless, Poison Resistance
Flaws: Superstitious
Languages: Aphtetian, Gresko, Parsit
Equipment: Great Axe (d6H), Medium Armor (d6-2)

Architect & Thief

Zazamoukh / Lifeblood 10 / Hero Points 5
Attributes: Strength 0 Agility 1 Mind 2 Appeal 1
Combat Abilities: Initiative 0 Melee 1 Ranged 0 Defense 1
Careers: Scribe 1, Merchant 1, Worker 1, Architect 3
Boons: Learned (Engineering), Friends in High Places
Flaws: Non-Combatant
Languages: Aphtetian, Gresko, Sharaal
Equipment: Cudgel (d6L), Light Armor (d6-3)

Seneb / Lifeblood 10 / Hero Points 5
Attributes: Strength 0 Agility 2 Mind 1 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Beggar 1, Minstrel 1, Slave 0, Thief 2
Boons: Sneaky, Low-Born
Flaws: Untrustworthy
Languages: Aphtetian
Equipment: 4 X Dagger (d6L), Light Armor (d6-3)

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