Category Archives: Rogues Gallery

S&W Appreciation: Rogues In The Gallery

Swords & Wizardry White BoxWherein your humble scribe presents a batch of characters for Swords & Wizardry Whitebox in honor of Swords & Wizardry Appreciation Day. You should have no trouble using these for any of the other flavors of S&W, though.

The party failed to run when they should have. Somebody just walked up and asked to join your public game. You need an NPC to befriend (or bedevil) your party. Whatever the reason, you need a character and your need it now.

Well have no fear, amigos. Strange Stones has made its name producing pre-made “rogues gallery” style characters for ye olde school and, just for you, here’s a passel you can pick from for your S&W game.

Fighters

Count Augerin Vonfred du Hoxenbury, The Pale Heir / Human Fighter 1 / Lawful
STR 15 INT 8 WIS 5 DEX 11 CON 16 CHR 9
HP 7 AC 4 [15] Save 14
Items: 35 gp, Chainmail, Shield, Spear, Hand Axe, Longsword

Dunthal Rockstomper / Dwarf Fighter 1 / Lawful
STR 14 INT 14 WIS 12 DEX 11 CON 12 CHR 6
HP 4 AC 4 [15] Save 14
Items: 32 gp, Chainmail, Shield, Light Crossbow, 30 Bolts, Hand Axe, Warhammer

Fletcher Dorthal of Mirington-upon-Wyestoke / Human Fighter 1 / Neutral
STR 11 INT 9 WIS 9 DEX 16 CON 9 CHR 15
HP 5 AC 5 [14] Save 14
Items: 73 gp, Chainmail, Short Bow, Quiver w/ 20 Arrows, 2 Silver Arrows, Short Sword, 3 Daggers

Astrabian Silvershine / Elf Fighter 1 / Neutral
STR 13 INT 11 WIS 10 DEX 11 CON 15 CHR 9
HP 3 AC 4 [15] Save 14
Items: 2 gp, Chainmail, Shield, Longbow, 20 Arrows, Longsword, Dagger

Sylvestri Mancuso, The Black Mercenary / Human Fighter 1 / Chaotic
STR 14 INT 11 WIS 12 DEX 12 CON 9 CHR 13
HP 5 AC 2 [17] Save 14
Items: 49 gp, Plate Mail, Shield, Flail, Hand Axe, Longsword

Alwynnia Moonstone / Elf Fighter 1 / Chaotic
STR 13 INT 15 WIS 13 DEX 8 CON 10 CHR 6
HP 2 AC 5 [14] Save 14
Items: 9 gp, Chainmail, Shortbow, 20 Arrows, Shortsword, Dagger

Clerics

Sister Catalina Rosarita Consuela Mendoza y Juarez / Human Cleric 1 / Lawful
STR 12 INT 11 WIS 16 DEX 10 CON 9 CHR 15
HP 4 AC 4 [15] Save 15
Items: 25 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Mace

Brother Horace of Sherwylde Glen / Human Cleric 1 / Lawful
STR 9 INT 9 WIS 14 DEX 13 CON 13 CHR 10
HP 3 AC 4 [15] Save 15
Items: 14 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Morningstar

Father Lars the Mountain Goat / Human Cleric 1 / Lawful
STR 6 INT 9 WIS 9 DEX 18 CON 16 CHR 9
HP 7 AC 6 [13] Save 15
Items: 13 gp, Wooden Holy Symbol, 1 vial of Holy Water, Leather Armor, Shield, Mace

Brother Ignacio Román Donatello, Initiate of St. Basil / Human Cleric 1 / Chaotic
STR 10 INT 14 WIS 14 DEX 9 CON 11 CHR 8
HP 2 AC 4 [15] Save 15
Items: 2 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Flail

Selene Shelwyn, The Arm of St. Katerine of the Sea / Human Cleric 1 / Chaotic
STR 10 INT 7 WIS 13 DEX 10 CON 10 CHR 12
HP 5 AC 2 [17] Save 15
Items: 25 gp, Silver Holy Symbol, 2 vials of Holy Water, Plate Mail, Shield, Mace

Jean d’Urlan, Brewer Monk of the Parast Monastery / Human Cleric 1 / Chaotic
STR 10 INT 14 WIS 14 DEX 9 CON 18 CHR 10
HP 7 AC 6 [13] Save 15
Items: 18 gp, Wooden Holy Symbol, 1 vial of Holy Water, Leather Armor, Shield, Club

Magic-Users

Thorgald the Runereader / Human Magic-User 1 / Lawful
STR 11 INT 12 WIS 7 DEX 13 CON 13 CHR 12
HP 4 AC 9 [10] Save 15
Spells: Charm Person, Read Languages
Items: 109 gp, Staff

Orlanarian Treeflower / Elf Magic-User 1 / Lawful
STR 9 INT 16 WIS 11 DEX 12 CON 13 CHR 13
HP 2 AC 9 [10] Save 15
Spells: Detect Magic, Hold Portal
Items: 174 gp, 2 Daggers

Mbana Tenkanaka / Human Magic-User 1 / Neutral
STR 9 INT 14 WIS 12 DEX 14 CON 14 CHR 11
HP 5 AC 9 [10] Save 15
Spells: Detect Magic, Light
Items: 66 gp, Staff, Dagger

Halina Halx, Guardian of the Silver Gate / Human Magic-User 1 / Neutral
STR 10 INT 14 WIS 11 DEX 12 CON 9 CHR 15
HP 6 AC 9 [10] Save 15
Spells: Charm Person, Protection From Chaos
Items: 43 gp, Staff, 2 Daggers

Veridian Starlight / Elf Magic-User 1 / Chaotic
STR 12 INT 16 WIS 8 DEX 12 CON 9 CHR 14
HP 5 AC 9 [10] Save 15
Spells: Hold Portal, Sleep
Items: 76 gp, Staff, Dagger

Skag / Human Magic-User 1 / Chaotic
STR 10 INT 16 WIS 9 DEX 11 CON 15 CHR 9
HP 7 AC 9 [10] Save 15
Spells: Hold Portal, Light
Items: 80 gp, Staff, 3 Daggers

While You’re Here Looking At S&W Stuff…

Be sure to take a gander at the monsters I’ve put together for S&W as well. Although they’re not officially part of S&W Appreciation Day, you might just find something useful. These are ones I didn’t submit for the S&W Monster Book (now known as Monstrosities, apparently) back in the day.

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Traveller: Pedro’s Angels

Wherein your humble scribe presents a group of characters for (classic) Traveller. All of these were rolled up by-the-book using Book 1: Characters And Combat and/or Supplement 4: Citizens of the Imperium.

Jaunting about the sector aboard his private yacht, El Alma y La Cruz, Baron Pedro Miguel Ramirez and his lovely companions (mís ángeles, he calls them wryly) take on missions and causes that otherwise might go unaided. The Baron feels that he and his friends are destined to help those who cannot otherwise help themselves. This sometimes puts the gang on the wrong side of the law, of course – especially when the law itself is the problem. But there’s something to be said for having strong ties to the Imperial family.

Baron Pedro Miguel Ramirez
89A86C Age 30 3 Terms (Service: Noble, Final Rank: Baron)
Hunting-1, AutoPistol-1, Bribery-2, Engineering-1, Pilot-1
Yacht
Cr250,000

Lady Solara Marte
5A348B Age 26 2 Term (Service: Noble, Final Rank: Knight)
Hunting-1, Hovercraft-1, Pilot-1, Jack of All Trades-1, AutoPistol-1
Cr150,000

April Murphree
958B37 Age 34 4 Terms (Service: Marines, Final Rank: Lieutenant)
Cutlass-1, Revolver-1, Mechanical-2, SMG-1, Ground Car-1, Jack of All Trades-1, Tactics-1, Electronics-1
Travellers’
Cr25,000

Louise Helms
3659A8 Age 34 4 Terms (Service: Scientist, Final Rank: -)
Computer-1, Survival-1, Navigation-1, Electronics-2, Jack of All Trades-1, AutoPistol-1, Medical-2
AutoPistol
Cr6,000

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BRP Rogues Gallery: Danger Divers!

Wherein your humble scribe presents a quartet of NPCs for BRP.

Black Monster © Ledo Design - Click it, the guy's work is awesome!

Traveling the world aboard the Bergion, Captain Jack Brody and his crew search for treasure beneath the waves. They have recently taken on an expedition lead by the well-known French oceanographer Marcel Lemieux, who is accompanied by his journalist daughter. Danger awaits these bold adventurers as they seek… The Sunken City of Ys.

Captain Jack Brody, Adventurous Deep Sea Explorer
STR 17 CON 16 SIZ 16 DEX 12 INT 10 POW 11 APP 11 HP 16 MW 7 DB +1d6
Weapons: Medium Revolver 60% (1d8), Speargun 40% (2d4), Knife 55% (1d3+1+1d6), Fist 45% (1d3+1d6)
Armor: none
Skills: Brawling 45%, Climb 40%, Dodge 54%, Firearms: Revolver 60%, Firearms: Speargun 40%, Knowledge: Natural History 45%, Language: English 60%, Melee Weapon: Knife 55%, Navigate 40%, Persuade 35%, Pilot: Boat 45%, Spot 55%, Swim 70%

Chip “Lucky” Rodgers, Gruff But Lovable Mechanic
STR 12 CON 13 SIZ 15 DEX 14 INT 12 POW 18 APP 12 HP 14 MW 7 DB +1d4
Weapons: Heavy Revolver 50% (1d10+2), Speargun 40% (2d4), Knife 65% (1d3+1+1d4), Fist 45% (1d3+1d4)
Armor: none
Skills: Brawling 45%, Climb 50%, Craft: Cooking 15%, Dodge 58%, Firearms: Revolver 50%, Firearms: Speargun 40%, Grapple 55%, Langauge: English 60%, Language: Portuguese 11%, Melee Weapon: Knife 65%, Navigate 40%, Repair: Structural 85%, Spot 55%, Swim 65%

Beatrix “Betty” Lemieux, Plucky Journalist
STR 12 CON 13 SIZ 11 DEX 17 INT 13 POW 12 APP 15 HP 12 MW 7 DB none
Weapons: Fist 45% (1d3)
Armor: none
Skills: Art: Photography 65%, Brawling 50%, Dodge 54%, Fast Talk 65%, Insight 45%, Language: English 36%, Language: French 75%, Listen 35%, Persuade 45%, Research 45%, Spot 55%, Stealth 30%, Swim 55%

Dr. Marcel Lemieux, Brilliant Scientist
STR 10 CON 14 SIZ 11 DEX 13 INT 17 POW 13 APP 9 HP 13 MW 7 DB none
Weapons: none
Armor: none
Skills: Art: Photography 45%, Craft: Drawing 25%, Dodge 46%, Knowledge: Archaeology 35%, Knowledge: Folklore 35%, Langauge: French 75%, Language: English 21%, Persuade 25%, Research 75%, Science: Biology 51%, Science: Oceanography 81%, Swim 65%, Technical: Sensor Systems 55%

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BRP Rogues Gallery: Cyborg Bounty Hunters

Wherein your humble scribe presents a cyborg bounty hunter duo for some crazy 60s/70s style sci fi setting for BRP that doesn’t exist. I used the Super Powers rules from the Big Gold Book to build out the cybernetic enhancements, with a Character Point Budget equal to the characters’ highest unmodified characteristic (e.g., Heroic power level).

Traveling the backwaters of the Trobane Conferdate aboard the Paranotoreas, HARC-7 and 3V3 work together to round up escapees from the penal colonies. Their methods aren’t exactly orthodox – but they get the job done – so the Confederate’s enforcers tend to overlook the occasional shattered bone or plasma burn on the recaptured criminals. There are some within the establishment, though, who are more than a little concerned with the fact that neither bounty hunter appears in the official records of the Grand Census. It’s probably only a matter of time before the hunters become the hunted.

HARC-7, Cyborg Mercenary
STR 20 CON 12 SIZ 14 DEX 13 INT 11 POW 15 APP 14 HP 13 MW 7 DB +1d6
Weapons: Plasma Pistol 55% (2d10+2), Brawling 85% (1d3+1d6), 4 Plasma Grenades 45% (3d10/2 meters)
Armor: Adaptive Mesh (1d4+2)
Skills: Artillery: RailGun 11%, Brawl 85%, Climb 50%, Dodge 66%, Energy Pistols 55%, First Aid 50%, Grapple 65%, Knowledge: Natural History 25%, Knowledge: Streetwise 45%, Projection 46%, Spot 55%, Stealth 40%, Strategy 21%, Throw 45%, Track 30%
Powers: Duraplast Skin & Steel Plating (Armor: Kinetic) 5, Cybernetic Arms (Super Characteristic: STR +3) 3, Cybernetic Eyes (Super Sense: Super Vision, Infrared Vision, Night Vision) 9

3V3, Cyborg Space Pilot
STR 10 CON 14 SIZ 10 DEX 20 INT 16 POW 10 APP 16 HP 12 MW 6 DB none
Weapons: Plasma Pistol 45% (2d10+2), Stun Lance 75% (1d6 +stun)
Armor: Adaptive Mesh (1d4+2)
Skills: Bargain 25%, Demolitions 41%, Dodge 80%, Drive: GravSled 30%, Energy Pistols 45%, Heavy Machine: ExoLoader 11%, Knowledge: Streetwise 25%, Listen 45%, Melee Weapon: Stun Lance 75%, Navigate 50%, Pilot: Spacecraft 61%, Persuade 35%, Repair: Electronics 55%, Repair: Mechanical 45%, Spot 45%, Technical: Computer Use 35%
Powers: Cybernetic Blur Mode (Defense) 5, Cybernetic Fast-Twitch Muscle Response Enhancement (Super Characteristic: DEX +3) 9, Cybernetic Ear Implants (Super Sense: Sonar Detection) 3

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BRP Rogues Gallery: The Daughters of Daelwyn

Wherein your humble scribe presents a trio of characters for a completely non-existent sci fi setting for Basic RolePlaying.

Daelwyn L’Orreaux was the beautiful and gifted daughter of noted Ionian geneticist Dr. Hyrum L’Orreaux. She was murdered by jackbooted thugs in service to the Jovian Protectorate’s Minister of Defense, Evairyx Schim, in an attempt to force Dr. L’Orreaux to develop genetic supermen to lead the Protectorate’s warmachine. Daelwyn’s death drove her father to flee his native Io and take refuge amongst the free peoples of the Saturnian Association. There, in a private research facility well-hidden within Saturn’s ring system, Dr. L’Orreaux has created a trio of clones of his daughter to be trained as assassins to exact his revenge against the entire leadership of the Jovian Protectorate. Though these clones are near-perfect replicas of the original Daelwyn, each has manifested a slightly different personality, affinities, and set of psychic powers. Despite being well aware of their true nature, each considers herself a daughter of the original Daelwyn and the other two, thus, her sisters. They are fanatically dedicated to their father and his vision of vengeance.

Daelwyn II
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Brawl 65%, Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Karate 20%, Knowledge: Espionage 35%, Perform: Ionian Harpsichord 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Telekinesis 35%, Telepathy 45%

Daelwyn III
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Grapple 65%, Hide 40%, Listen 35%, Martial Arts: Judo 20%, Knowledge: Espionage 35%, Perform: Singing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Precognition 35%, Telepathy 45%

Daelwyn IV
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Sabre 65% (1d8+1)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Fencing 20%, Knowledge: Espionage 35%, Melee Weapon: Sabre 65%, Perform: Dancing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Empathy 35%, Telepathy 45%

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Elric! Rogues Gallery

Wherein your humble scribe, in honor of the upcoming new Magic World RPG, produces a couple of characters using the Elric! iteration of BRP.

Sayle, Fast-Talking Mercenary, Age 26
Law 3 Balance 0 Chaos 0
Goateed, generous, and garrulous, Sayle travels the Young Kingdoms as a sword for hire, with only a lock of his mother’s hair worn in a small leather pouch about his neck as a reminder of his youthful days in distant Argimiliar.

STR 15 CON 10 SIZ 13 INT 10 POW 14 DEX 14 APP 17 HP 12 DB none
Gold: 360
Weapons: Short Spear 60% (1d6+1), Thrown Spear 50% (1d6+1), Broadsword 55% (1d8+1)
Armor: Sea Leather, no helmet (1d6-1), Small Shield
Skills: Art:Tell Story 65%, Bargain 45%, Brawl 75%, Disguise 35%, Dodge 63%, Evaluate 35%, Fast Talk 60%, Insight 55%, Oratory 55%, Other Language (Melnibonean) 30%, Own Language (Common) 70%, Ride 80%, Search 40%, Shield 40%, Throw 50%

Vanaya, Resourceful Escaped Slave, Age 26
Law 0 Balance 0 Chaos 3
Her long, raven hair loose to hide the Jharkorian slave brand on back of neck, Vanaya wears her dead sister’s boots. She never speaks of her childhood, and has vowed one day to master all the magic she can to make her vengeance upon her family’s tormenters both dark and complete.

STR 10 CON 10 SIZ 8 INT 16 POW 17 DEX 13 APP 13 HP 9 DB none
Gold: 520
Weapons: Dirk 55% (1d4+2)
Armor: Soft Leather (1d6-1)
Spells: Heal, Make Fast, Span of Cran Liret (3)
Skills: Art: Conversation 50%, Art: Formal Dance 20%, Bargain 35%, Conceal Object 45%, Craft: Card Reading/Palmistry 65%, Disguise 35%, Dodge 61%, Evaluate 35%, Fast Talk 60%, Hide 65%, Insight 65%, Jump 25%, Move Quietly 45%, Natural World 45%, Oratory 25%, Own Language (Common) 100%, Pick Lock 25%, Potions 10%, Scent/Taste 40%, Search 40%

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TFT Rogues Gallery

Wherein your humble scribe presents a trio of beginning adventurers for that most wonderful of early RPGs, The Fantasy Trip. As I’ve mentioned before, TFT is the game I played most (by a wide margin) back in the day. When the rest of you lot were busy taking your paladins and assassins against the giants or slavers (or whatever) in Greyhawk, the group I played with was busy running our heroes and wizards through our own adventures in homebrewed worlds like Erelandé, Greymere, and Trith. That doesn’t make me better than anyone, but it does make me very different than a lot of folks I’ve encountered in the OSR/geek blogging scene. There are a couple of retroclones of TFT out there (Legends of the Ancient World is the only one I’ve actually looked at), though, so I know I’m not completely alone.

Gathered together in the city of Lyros, the members of this trio of rogues have just finished up a month’s worth of work at the jobs they do when not questing for treasure. Joran’s employer docked him a week’s pay for an “incident” with another caravan guard, but nothing else serious befell anyone. What strange adventures might these three have in the coming days? Whatever trouble they get into will surely be played out on the hex grid of life (because people can move in more than four directions).

Joran of Rask (Human Hero)
Personality: Loud, friendly, and honest to a fault
Job: Mercenary Recruit Pay: $75 Risk: 5/16 Silver: $225
ST 11 DX 11 ( adjDX 10 ) IQ 10 MA 10 ( adjMA 10 )
Talents: Axe/Mace (2), Thrown Weapons (2), Shield (1), Horsemanship (1), Climbing (1)
Spells: Summon Wolf (3)
Equipment: 3 Small Axes (1d+1), Cloth Armor (1), Spiked Shield (1)

Ss’Kel (Reptileman Hero)
Personality: Taciturn, driven by a desire for knowledge, prone to complaining
Job: Builder Pay: $50 Risk: 3/18 Silver: $200
ST 14 DX 13 ( adjDX 11 ) IQ 11 MA 10 ( adjMA 8 )
Talents: Sword (2), Crossbow (1), Alertness (2), Missile Weapons (3), Architect/Builder (2), Literacy (1)
Equipment: Bastard Sword (2d+1/3d-2), Light Crossbow (2d), Leather Armor (2)

Gharli Fenth (Goblin Wizard)
Personality: Suspicious of others, greedy, sarcastic & mean-spirited humor
Job: Town Wizard Pay: $75 Risk: 4/17 Silver: $300
ST 8 DX 10 ( adjDX 9 ) IQ 12 MA 10 ( adjMA 10 )
Talents: Literacy (1), Charisma (4)
Spells: Sleep (1), Lock/Knock (1), Illusion (1), Confusion (1), Persuasiveness (1), Staff (1), Fireball (1)
Equipment: Wizard’s Staff (1d), Cloth Armor (1)

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Future*World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Future*World (which is a lot like Travller, but with a gate system instead of starships), from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable, if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things, but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

After a couple of years on the wrong side of the law (and a couple of very nice scores), Shavistine Ryn went straight and wound up serving the Empire well. But now that her tours are over, she’s considering a little backsliding for fun and profit in the Frontier worlds. With her lover Kannix, their bear-like Rumahl bodyguard Burrul, and the aimless ex-military robot Nate Jones along for the ride, who knows what kind of trouble (and profit) she’ll stir up?

Shavistine Ryn, Human
STR 11 CON 14 SIZ 13 INT 16 POW 12 DEX 15 CHA 13 HP 14 DB none Credits 823,000
Service History: Criminal 2 / Civilian 1 / Army 2 / ICE 1
Weapons: Holdout Blaster (2d8), Force Sword (2d10)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 35%, Climb 35%, Listen 35%, Spot Hidden 35%, Throw 35%, Brawl 35%, Move Quietly 55%, Hide 55%, First Aid 15%, Trade 30%, Intel/Counterintel 50%, Communications 5%, Computer 5%, Engineering 20%, Gate 20%, Maintenance 5%, Pilot 5%, Robotics 5%, Holdout Blaster 35%, Force Sword 40%

Kannix Dralago, Human
STR 14 CON 13 SIZ 12 INT 14 POW 9 DEX 9 CHA 10 HP 13 DB none Credits 182,000
Service History: Civilian 3 / Science 2 / ICE 1
Weapons: Light Blaster Pistol (1d10+3)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 35%, Intel/Counterintel 5%, Communications 35%, Computer 5%, Engineering 5%, Gate 20%, Maintenance 20%, Pilot 5%, Robotics 5%, Laser Pistol 50%, Cooking 15%, Relationsciences 30%, Blaster Pistol 50%, Biosciences 15%

Burrul, Rumahl
STR 18 CON 15 SIZ 14 INT 7 POW 19 DEX 7 CHA 11 HP 15 DB +1d6 Credits 129,000
Weapons: Heavy Blaster Pistol (2d8+3), Heavy Blaster Rifle (2d10+4)
Armor: Chitin Armor (5P/10B/6L) + Natural Hide (3p/1B/1L)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot Hidden 25%, Throw 45%, Brawl 45%, Move Quietly 40%, Hide 60%, First Aid 60%, Trade 35%, Intel/Counterintel 5%, Communications 5%, Computer 5%, Engineering 35%, Gate 20%, Maintenance 5%, Pilot 20%, Robotics 5%, Blaster Pistol 50%, Blaster Rifle 50%

N8-J0N3S, Robot
STR 10 CON 22 SIZ 6 INT 10 POW 9 DEX 23 CHA 13 HP 22 DB none Credits 30,000
Service History: Army 4
Weapons: Heavy Laser Pistol (1d8+2)
Armor: Ceramet Armor (7P/7B/7L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 15%, Intel/Counterintel 5%, Communications 5%, Computer 35%, Engineering 5%, Gate 5%, Maintenance 35%, Pilot 5%, Robotics 5%, Laser Pistol 50%

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Magic World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Magic World, from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things (like adding in the Dodge skill), but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

Setting out from the village of Barnswallow Bend in the Duchy of Thraesborn, this curious group of travelers are headed to the Duke’s palace in Cardoun to ask for assistance in the fight against the raiding armies of Prince Harwyck of Fennais. The journey is long and perilous, as the road to the capital runs straight through both the Troll Hills and the Lost Forrest. But with the strong arm of Dolphinia, the stealthy blade of Shyle, the wits of Velturn, and the arcane power of Ordomox the Flame Wizard, the group has a fighting chance to reach their destination. Whether they can convince the crown to send help, though, is an altogether different matter.

Dolphinia Kinnet, Warrior
STR 15 CON 13 SIZ 10 INT 9 POW 11 DEX 8 CHA l0 HP 13 DB +1d6 Gold 13
Weapons: Battle Axe (1d8+2+db), Broadsword (1d8+1+db), Throwing Axe (1d6+1/2db)
Armor: Ring Mail (4), Shield (12)
Skills: Jump 50%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 40%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Shield 60%, Battle Axe 60%, Sword 60%

Shyle Gantz, Rogue
STR 11 CON 14 SIZ 9 INT 11 POW 10 DEX 18 CHA l2 HP 14 DB none Gold 192
Weapons: Shortsword (1d6+1), Dagger (1d4+1)
Armor: Cuirboilli (3)
Skills: Jump 65%, Climb 65%, Listen 65%, Spot 65%, Stealth 65%, Throw 45%, Brawl 45%, Hide 65%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 90%, Fine Manipulation 90%, Short Sword 65%, Dagger 65%

Velturn the Builder, Scholar
STR 13 CON 6 SIZ 12 INT 14 POW 9 DEX 10 CHA 7 HP 6 DB none Gold 74
Weapons: Hammer (1d8+2)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 70%, Lore 42%, First Aid 45%, Mercantile 42%, Philosophy 42%, Linguist (Barghrun, Kallestine, Ryellic) 42%, Mechanical 70%, Hammer 25%

Ordomox, Sorcerer
STR 5 CON 10 SIZ 6 INT 15 POW 16 DEX 13 CHA 14 HP 10 DB none Gold 66
Weapons: Staff (1d8), Dagger (1d4+1), Shortsword (1d6+1)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 50%, Shortsword 45%, Staff 45%, Dagger 45%, Blast 45%, Conjure/Dismiss Fire Elemental 45%, Light 45%, Vision 45%

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