BRP Rogues Gallery: The Daughters of Daelwyn

Wherein your humble scribe presents a trio of characters for a completely non-existent sci fi setting for Basic RolePlaying.

Daelwyn L’Orreaux was the beautiful and gifted daughter of noted Ionian geneticist Dr. Hyrum L’Orreaux. She was murdered by jackbooted thugs in service to the Jovian Protectorate’s Minister of Defense, Evairyx Schim, in an attempt to force Dr. L’Orreaux to develop genetic supermen to lead the Protectorate’s warmachine. Daelwyn’s death drove her father to flee his native Io and take refuge amongst the free peoples of the Saturnian Association. There, in a private research facility well-hidden within Saturn’s ring system, Dr. L’Orreaux has created a trio of clones of his daughter to be trained as assassins to exact his revenge against the entire leadership of the Jovian Protectorate. Though these clones are near-perfect replicas of the original Daelwyn, each has manifested a slightly different personality, affinities, and set of psychic powers. Despite being well aware of their true nature, each considers herself a daughter of the original Daelwyn and the other two, thus, her sisters. They are fanatically dedicated to their father and his vision of vengeance.

Daelwyn II
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Brawl 65%, Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Karate 20%, Knowledge: Espionage 35%, Perform: Ionian Harpsichord 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Telekinesis 35%, Telepathy 45%

Daelwyn III
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Grapple 65%, Hide 40%, Listen 35%, Martial Arts: Judo 20%, Knowledge: Espionage 35%, Perform: Singing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Precognition 35%, Telepathy 45%

Daelwyn IV
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Sabre 65% (1d8+1)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Fencing 20%, Knowledge: Espionage 35%, Melee Weapon: Sabre 65%, Perform: Dancing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Empathy 35%, Telepathy 45%

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4 thoughts on “BRP Rogues Gallery: The Daughters of Daelwyn

  1. G-Man

    Do I detect an anti-Jovian sentiment here?

    I’d put my money on clone version IV. Having empathy powers could make for a really effective assassin–in the long run, anyway.

    1. the venomous pao Post author

      Anti-Jovian? Me? Never! (Oh, wait, I think we’ve discussed this before and thus I can’t even feign innocence. Alas)

      You might be right about IV, G-Man. Or you might just have a weakness for saber-dancing space hotties 🙂

  2. G-Man

    Interesting side-note: way, way back in a Gamma World campaign I used to run, I had a group of colonies on Jupiter’s moons called ‘The Jovian Alliance.’ Untouched by the apocalypse, they would sometimes visit Earth to replenish bio-stocks and get into conflicts with the similarly unscathed L4 and L5 Lagrangian Lunar colonists. The PC’s saw both groups as simply ‘aliens’ until they (eventually) discovered their true origins.

    1. the venomous pao Post author

      That’s a neat way to introduce those kinds of elements to a post apocalyptic setting, G-Man. I like it a lot! Well, except for the Jovian part 🙂

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