Category Archives: Homebrew

TFT LE: A Dozen Carboard Heroes (And Wizards)

Wherein your humble scribe presents a cool dozen TFT (Legacy Edition) characters based on some of his favorite Cardboard Heroes of old. These folks are all 32 point starting characters. Rather than saddle these poor creatures with a personality that you’ll likely just replace, they remain as blank as the stare of a young B/X player in 1982 when confronted with the visual representation of a Dwarven mage for the first time.

Dandy Highwayman / Human M / Hero
ST 12 DX 9 (8) IQ 11 MA 10 (8)
Talents: Charisma (2), Courtly Graces (1), Crossbow (1), Horsemanship (1), Missile Weapons (2), Recognize Value (1), Sex Appeal (1), Sword (2)
Equipment: Broadsword (2d), Light Crossbow (2d), Cloth Armor (1)

Martial Artist / Human M / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Bola (1), Detect Lies (2), Knife (1), Priest (1), Thrown Weapons (2), Two Weapons (2), Unarmed Combat I (1), Unarmed Combat II (1)
Equipment: Nunchucks (1d+1), Dagger (1d-1), Bola (Special), Cloth Armor (1)

Archer / Human M / Hero
ST 11 DX 12 (10) IQ 9 MA 10 (8)
Talents: Bow (2), Carousing (1), Missile Weapons (3), Mundane Talent: Wood Carver (1), Sword (2)
Equipment: Longbow (1d+2), Shortsword (2d-1), Dagger (1d-1), Leather Armor (2)

Hill Barbarian / Human M / Hero
ST 11 DX 11 (10) IQ 10 MA 12 (12)
Talents: Climbing (1), Knife (1), Pole Weapons (2), Running (2), Shield (1), Shield Expertise (2), Tracking (1)
Equipment: Spear (1d/1d+1), Dagger (1d-1), Large Shield (2)

Swashbuckler / Human F / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Charisma (2), Courtly Graces (1), Diplomacy (1), Poet (1), Quick Draw: Sword (1), Sword (2), Weapon Expertise: Sword (3)
Equipment: Rapier (1d), Cloth Armor (1)

Crusader / Human F / Hero
ST 11 DX 11 (8) IQ 10 MA 10 (6)
Talents: Ax/Mace (2), Literacy (1), Alertness (2), Priest (1), Engineer (2), Naturalist (2)
Equipment: Mace (2d-1), Chainmail (3)

Sorceress / Human F / Wizard
ST 9 DX 11 (11) IQ 12 MA 10 (10)
Talents: Literacy (1), Sex Appeal (2)
Spells: Avert (1), Dazzle (1), Fireball (1), Sleep (1), Staff II (1), Staff to Snake (1), Summon Myrmidon (1), Summon Scout (1), Turn Missiles (1)
Equipment: Staff (1d)

Thief / Human F / Hero
ST 10 DX 11 (10) IQ 11 MA 10 (10)
Talents: Climbing (1), Detect Traps (2), Locksmith (1), Recognize Value (1), Remove Traps (1), Silent Movement (2), Streetwise (1), Sword (2)
Equipment: Sabre (2d-2), Dagger (1d-1), Cloth Armor (1)

Elven Swordswoman / Elf F / Hero
ST 9 DX 13 (12) IQ 10 MA 12 (12)
Talents: Acute Hearing (2), Alertness (2), Language: Human (1), Mimic (1), Quick-Draw: Sword (1), Sword (2), Unarmed Combat I (1)
Equipment: Rapier (1d), Main-Gauche (1), Cloth Armor (1)

Dwarven Mage / Dwarf M / Wizard
ST 10 DX 9 (8) IQ 13 MA 10 (10)
Talents: Literacy (1), Language: Human (1)
Spells: 3-Hex Wall (1), Ferment (1), Light (1), Lock/Knock (1), Mage Sight (1), Open Tunnel (1), Repair (1), Scrying (1), Staff III (1), Stone Flesh (1), Summon Gargoyle (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)

Halfling Thief / Halfling F / Hero
ST 8 DX 13 (12) IQ 9 MA 10 (10)
Talents: Detect Traps (2), Knife (1), Language: Human (1), Pickpocket (1), Remove Traps (1), Silent Movement (2), Streetwise (1)
Equipment: Dagger (1d-1), Cloth Armor (1)

Goblin Wizard / Goblin M / Wizard
ST 9 DX 9 (8) IQ 14 MA 10 (10)
Talents: Business Sense (4), Language: Human (1), Literacy (1)
Spells: Analyze Magic (1), Glamour (1), Lightning (1), Persuasiveness (1), Staff III (1), Summon Myrmidon (1), Telepathy (1), Weapon/Armor Enchantment (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)

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SWN Revised: Fighting For Workers Rights

Wherein your humble scribe presents a quartet of randomly generated characters for Stars Without Number Revised as he awaits his copy of the Kickstarted hardback, which has shipped and should be here any day now.

These folks were built using SWN(R)’s Quick Character Creation option (p.26) and are thus representative of starting characters in this edition.

On the more industrialized worlds of the Alceris Sector, the Iron Federation struggles to defend workers’ rights and protections. It’s not an easy task — the corporations have money, power, and, all too often, muscle on their side. So the approaches vary, as do the people who fight for the principles of Worker Dignity.

Nazir
A lucky escapee from the primitive world of Qabis, Nazir has managed to scrape together a small fortune in credits by serving as hired muscle for the Clenched Fists wing of the Iron Federation. Sometimes to protect the rights of the workers you have to lean on management just a little. And leaning is definitely Nazir’s biggest strength.

Nazir (Qabis) / Barbarian / Warrior 1 / Cr 500
HP 8 / AC 14 / AB +1 / P 14 E 15 M 15
STR 14 DEX 9 CON 12 INT 11 WIS 9 CHA 7
Skills: Survive-0, Notice-0, Stab-1, Punch-0, Heal-0
Languages: Arabic, Trade Common
Focus: Savage Fray-1, Shocking Assault-1
Equipment: Spear (1d6+1),Primitive hide armor, Primitive shield, Knife (1d4) Backpack (TL0), 7 days rations, 20m rope

Mira Mahajan
Mira saw the struggles of industrial servitude firsthand on Iorna, where her parents both perished in the mines while trying to pay off their company debts. So when the Iron Federation took her in and saved her from the worst the camps had to offer, she dedicated herself to their mission, by any means necessary. That vow made her a perfect candidate for the Silent Blades wing.

Mira Mahajan (Iorna) / Vagabond / Warrior 1 / Cr 100
HP 6 / AC 13 / AB +1 / P 15 E 15 M 14
STR 7 DEX 10 CON 9 INT 11 WIS 12 CHA 14
Skills: Notice-0, Sneak-1, Survive-0, Lead-0, Shoot-0
Languages: Hindi, Trade Common
Focus: Gunslinger-1, Authority-1
Equipment: Laser Pistol (1d6), Armored Undersuit, Monoblade Knife (1d6), 8 type A Cells, Backpack (TL0), Compad

Ricardo Gavilan
A smooth-talking con man from one of the orbital habitats above Gherenberg, Ricardo has recently taken a shine to working with the Iron Federation’s Smiling Eyes wing. There’s nothing like advancing the workers’ cause with a little friendly persuasion, after all.

Ricardo Gavilan (Gherenberg) / Spacer / Expert 1 / Cr 25
HP 2 / AC 13 / AB +0 / P 15 E 15 M 14
STR 7 DEX 9 CON 10 INT 12 WIS 11 CHA 14
Skills: Fix-0, Pilot-0, Program-0, Talk-1, Shoot-0
Languages: Spanish, Trade Common, Arabic, Hindi, English
Focus: Diplomat-1, Specialist/Talk-1
Equipment: Laser Pistol (1d6), Armored Undersuit, Monoblade knife (1d6), Climbing harness, Low-light goggles, 2 type A cells, Backpack (TL0), Compad, Metatool

Julia Lloyd-Davies
Julia slaved for several years as a company member at Bhatanagar Enterprises, where she watched in horror as castmate after castmate suffered terrible accidents that were clearly the result of lax safety practices. When her contract was terminated due to the scarring she suffered from the accident that even she couldn’t foresee, she sought out the Iron Federation to set things right once and for all.

Julia Lloyd-Davies (New Victoria) / Entertainer / Psychic 1 / Cr 700
HP 6 / AC 13 / AB +0 / P 15 E 15 M 14 / Effort 4
STR 9 DEX 11 CON 12 INT 10 WIS 14 CHA 7
Skills: Perform-0, Talk-0, Connect-0, Telepathy-0, Precognition-1, Know-0
Languages: English, Trade Common, Hindi
Focus: Psychic Training-1
Psychic Techniques: Terminal Reflection (Precognition)
Equipment: Secure Clothing, Compad

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NTRPGCon 2017: Pregens for Six Bullets In Bustamante

Below are the pregens I put together for the Mini Six powered western I ran at NTRPGCon 2017. In addition to the game information, each includes the text of the mysterious telegram that they received to draw them into the action. Note also that I drew quite a bit from WilD6 West, a nifty western implementation of Mini Six put together by the same hombre who puts out The Mighty Six superhero thang.

J.B. Armstrong / Dodge 11 Block 7 Parry 7 Soak 7
A fast-talkin’ grifter from back east, full of book learnin’ and people smarts
Might 2D+1 Agility 3D+1 Wit 3D+2 Charm 3D+2
Skills: Pistols 3D+2, Thievin’ 4D+1, Dodge 3D+2, Throwin’ 3D+2, Learnin’ 4D+2, Savvy 4D+2, Wiles 5D+2
Perks: Charming, I’ve Got Just The Thing
Complications: Competitive, Superstitious
Languages: English, French, Spanish
Gear: 6 Throwing Knives (3D+1), $20

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: J.B. ARMSTRONG, HOTEL TRAVIS, AUSTIN, TX, USA
GOT SOME POSSUMS TO SMILE OUT OF A TREE STOP MOUNTAIN GOLD IN RETURN STOP CANTINA ROJA LAREDO NOV 17 STOP 4 RED STARS IN THE SKY STOP


M.Q. Black / Dodge 15 Block 7 Parry 7 Soak 7
A singin’ gunslinger from who holds many grudges
Might 2D+1 Agility 4D Wit 2D+1 Charm 3D+1
Skills: Brawlin’ 2D+2, Pistol 6D, Dodge 5D, Riding 5D, Doctorin’ 2D+2, Guts 4D+1, Performin’ 3D+2
Perks: Ambidextrous, Hip Shootin’
Complications: Code of Honor (Code of the West), Vengeful
Languages: English, Spanish
Gear: 2 Colt Peacemakers (5D+1 each), 20’ rope, $19

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: M.Q. BLACK, UPMANN HOTEL, TOMBSTONE, AZ, USA
NEED YR GUN STOP GOLD APLENTY IN MEX STOP CANTINA ROJA LAREDO NOV 17 STOP 6 BLACK RED RIVALS STOP


R.L. Ludy / Dodge 9 Block 9 Parry 9 Soak 9
A foul-mouthed sawbones who sided with the South, who’s smarter than he lets on
Might 3D Agility 2D+1 Wit 4D Charm 2D+2
Skills: Brawlin’ 3D+1, Rifle 3D+1, Dodge 3D, Doctorin’ 5D, Doctorin’/Battlefield Surgery 6D, Doctorin’/Dentistry 6D, Doctorin’/Horses 6D, Learnin’ 5D, Savvy 3D+2
Perks: Cussin’, Natural Born Healer
Complications: Obstinate, Surly
Languages: English, Latin, French, Italian
Gear: Remington Single-Barrel 12 Gauge (6D), Surgeon‘s kit, $23

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: R.L. LUDY, TRINITY HOTEL, DALLAS, TX, USA
MOTHERLODE IN MEXICO STOP CANTINA ROJA LAREDO NOV 17 STOP DONT TELL SAM STOP 1-2 WHITE GOSPEL MAKERS STOP


M. Rivas / Dodge 10 Block 8 Parry 8 Soak 8
An overconfident Mexican bankrobber with a taste for TNT
Might 2D+2 Agility 3D Wit 3D+2 Charm 2D+2
Skills: Pistol 4D, Thievin’ 4D, Sneakin’ 3D+1, Dodge 3D+1, Riding 3D+1, Engineering/Demolitions 6D+2, Savvy 4D+2, Wiles 3D+2, Throwing 4D
Perks: Dirty Fighter, Logical Thinker
Complications: Brash, Jealous
Languages: Spanish, English, Apache
Gear: Colt New Model Army (5D), 6 sticks of dynamite, matches, 50 yd of fuse, $20

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: M. RIVAS, HOTEL GARNET, TUCSON, AZ, USA
COME TO LAREDO STOP BRING DYNAMITE STOP CANTINA ROJA NOV 17 STOP JUST LIKE OLD TIMES STOP 9 WHITE THE LILLYWHITE BOYS STOP


E. Valdaron / Dodge 10 Block 9 Parry 9 Soak 9
A mud fence ugly backwoodsman who can tack a butterfly on a moonless night
Might 3D Agility 3D Wit 3D Charm 3D
Skills: Rifle 4D, Dodge 3D+1, Sneaking 4D, Ridin’ 3D+1, Know-How 4D, Survival 4D, Perception/Tracking 6D, Guts 3D+1
Perks: Acute Hearing, Trail Wise
Complications: Rustic, Ugly
Languages: Spanish, English, Navajo
Gear: Winchester ’73 Rifle (6D+1), Machete (4D+2), $23

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: E. VALDARON, POPLAR HOTEL, SAN ANTONIO, TX, USA
ES VERDAD AMIGO STOP ORO EN LAS MONTANAS STOP TRAIGA SU FUSIL STOP CANTINA ROJA LAREDO 17 DE NOV STOP 3 AZUL ROJO CAMINANTES ORGULLOSOS STOP


A.S. Garrett / Dodge 12 Block 6 Parry 6 Soak 6
A sickly gambler from New Orleans who takes risks no sane man would
Might 2D Agility 3D Wit 3D+2 Charm 3D+1
Skills: Dodge 4D, Pistols 3D+1, Thievin’ 3D+1, Gambling 4D+2, Gambling/Poker 6D+2, Gambling/Dice 5D+2, Savvy 4D+2, Wiles 4D+1, Guts 3D+2
Perks: Alertness, Funny
Complications: Anemic, Thrill-Seeker
Languages: English, French, Spanish
Gear: Pocket Derringer (5D), Marked Cards, $20

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: A.S. GARRETT, ST JAMES INFIMARY, NEW ORLEANS, LA, USA
FOUND SITE IN MEXICO STOP YR PAS INJUN WAS RIGHT STOP CANTINA ROJA LAREDO NOV 17 STOP 3 BLACK SYMBOLS AT YOUR DOOR STOP


P.A. Walker / Dodge 11 Block 12 Parry 9 Soak 9
An embittered Southern Gentleman who just can’t let go of the war
Might 3D Agility 3D+2 Wit 3D Charm 2D+1
Skills: Brawling 4D, Rifle 4D+2, Big Guns 4D, Riding 4D, Engineering 4D, Know-How 4D, Command 3D+1, Guts 2d+2
Perks: Killer Instinct, Nerves of Steel
Complications: Gentlemanly, Intolerant (Non-Whites)
Languages: English, German, French
Gear: Sharps Carbine (6D), Bowie Knife (4D+1), $18

FROM: JAMES PATRICK LAKE, EL PASO, TX, USA
TO: P.A. WALKER, ROSE HOTEL, FT WORTH, TX, USA
GOLDEN OPPORTUNITY STOP JUST LIKE THE COL SAID STOP MEET ME IN LAREDO NOV 17 STOP CANTINA ROJA STOP 5 BLUE WHITE AND ALL ALONE STOP

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BoL at NTRPGCon 2017

Update: I’ve dropped the Saturday night BoL game in favor of running an improvised/emergent adventure with Troika! – more on that in another post.

I’ve got two one game of Barbarians of Lemuria (Mythic Edition, with a chunk of love from Honor + Intrigue) on the list for this year’s North Texas RPG Con, both set in my Clark Ashton Smith inspired, not-quite-Averoigne, medieval-ish, France-esque setting known as Plonesse:

  • The Parnassus Key (Friday 6/2, 6pm-11pm)
    The heist went bad. Very bad. And with a full moon shining brightly on the streets of Yllons, the best way to escape notice was to duck into the sewers. Unfortunately, the strange luminescent mist down here has disoriented you enough that you’re now lost beneath the city you call home. There’s bound to be a way out, though. But wait. What’s that sound coming from behind you? And in front of you? It’s a bad night for thieves in Yllons. Let’s hope it doesn’t get worse.

  • The Viridian Sybil (Saturday 6/3, 6pm-11pm)
    From her lichen-covered shrine deep within the Forest Malmogne, the Viridian Sybil revealed a prophecy: “Dark days approach! Plonesse is cursed anew! Vusseaux falls! Yllons overrun! Bathe in the waters! Speak the incantation! Ask of the skull!” Back in the village of L’Oenneu, a strange mound appears beside the well…

The links above will take you to page here at Strange Stones where I will (eventually) post the pregens that will be used as well as any other relevant info. More of that stuff soon!

In the meantime, here’s the one paragraph summary of Plonesse:

Plonesse is a hilly and densely-wooded region within Galiana, an analogue of medieval France. Vusseaux and Yllons are its two major cities. A road runs between them, traditionally watched over by the monks of the Abbey of St. Giles the Green. Numerous small villages dot the landscape. The River Voemonde – joined by the River L’Ud; just south of the Abbey – roughly parallels the road of St. Giles. And all around lies the Forest Malmogne, dark with sinister mystery.

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ZeFRS/Conan: The Painters of the New Kordavan School

Wherein your humble scribe produces a batch of characters for ZeFRS (the now-ancient clone of the old TSR Conan game) using Chris Kutalik’s ancient random ZeFRS chracter generation method. Because he just found the PDF lurking on his hard drive and he finds the system intriguing, that’s why. Character names were randomly generated using the Hyborian Names doc from Wizardawn Games.

Led by the magnetic Volmercer – and funded by his current enamorada, the beguiling Brythunian noble Albena – the painters of the New Kordovan School travel about Hyboria practicing their arts. They all have a certain way with with blade, which is fortunate given just how dangerous these times are. Though Decualuis has already surpassed his master’s skill with the brush, he remains a loyal follower and, despite his reticent nature and utter lack of inability to carry a tune, he still attempts to sing along to Volmercer’s bawdy drinking songs (much to the amusement of the crowd at the Red Stag – at least until they become annoyed). The Argosean warrior, Borerius, meanwhile, is tolerated mostly because his great size tends to ensure that recalcitrant clients pay for their commissioned works.


Volmercer / Zingara Artisan
Gambler, Miserly

Prowess 1
Acrobatics 2, Movement 5, Strength 5
Endurance 0
Damage 6, Magic Endurance 2
Fighting 0
Rapier 5, Dirk 4
Knowledge 1
Reading/Writing 4, Survival 2, Carpentry 4, Artisan (Painter) 5
Perception 0
Medicine 4
Insight 0
Hypnotism 2, Personal Magnetism 4, Minstrel 2

Equipment
Rapier, Steel Helmet, Bronze Cuirass


Albena / Brythunian Low Noble
Weakness to Drink, Fear of Animals

Prowess 1
Movement 12, Animal Reflexes 2, Throwing 2, Acrobatics 2
Endurance 1
Stamina 5, Damage 7, Will 2
Fighting 1
Broadsword 4, Dirk 4, Two-Handed Fighting (Sword & Dirk) 2
Knowledge 0
Artisan (Painter) 4, Reading/Writing 2
Perception 0
Picking Pockets 2, Observation 2
Insight 0
Animal Senses 4

Equipment
Broadsword, Dirk, 5 gold coins


Decualuis / Zamoran Artisan
Taciturn, Tone Deaf

Prowess 1
Animal Reflexes 3, Movement 4, Strength 3, Swimming 2
Endurance 0
Damage 7
Fighting 0
Saber 5, Short Bow 4
Knowledge 2
Blacksmith 4, Reading/Writing 4, Goldsmith 6, Artisan (Painter) 6
Perception 0
Observation 4, Picking Pockets 2
Insight 0
Animal Senses 2

Equipment
Saber, Cloak, Bronze Cuirass


Borerius / Argosean Warrior
Night Blind, Glutton

Prowess 1
Strength 10, Movement 3
Endurance 1
Damage 8, Poison Endurance 4
Fighting 1
Brawling 4, Spear 4, Cinequesda 3, Throwing Dirk 3
Knowledge 0
Survival 4, Artisan (Painter) 3
Perception 0
Directional Sense 4, Observation 2
Insight 0
Animal Senses 4

Equipment
Spear, Throwing Dirk, Chainmail Shirt

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LL: Let’s Talk Nerdy To The Animals

The animals, the animals,
Let’s talk nerdy to the animals.
Save vs Death, Mister Bunny.
Roll to hit, Mister Bear.

-Apologies to Gilda Radner

Recently Random Order Creations released Rabbits & Rangers, a “supplement written for Labyrinth Lord describing 50 cartoon animal races and various rules tweaks that let you get a slightly more cartoony vibe out of your game.” And since I’m a sucker for Carl Barks, Looney Tunes, Felix the Cat, Hanna-Barbera cartoons, Redwall, and just about any other instance of Funny Animals (as well as things that twist or subvert the genre, like Cerebus, Howard the Duck, Fritz the Cat, Rock & Rule, and so on), I bought it.

Buying it is no good if I don’t put it to use, though. So here’s a party (in the style of my Labyrinth Lord Rogues Gallery) of characters created using Rabbits & Rangers. These characters are all 1st level, were granted maximum HP (Standard LL Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

Note: All of the animal races have assorted abilities, attribute modifiers, limitations, and the like. I haven’t listed those here (except for their natural weapon damage values). R&R is only $2, so if you’re curious, go buy the dang thing.

Billysseus / Goat Fighter 1 N
Nature: Cunning / Luck: 6
STR 16 INT 10 WIS 7 DEX 12 CON 12 CHR 11
HP 8 AC 7 Gold 98
Spear, Longbow, 20 Arrows, Leather Armor, Shield
Tooth and Claw: 1d4 bite; 1d6 horns
Languages: Common, Goat, Cow, Chicken, Pig

Bjorn / Polar Bear Fighter 1 L
Nature: Simple / Luck: 4
STR 17 INT 5 WIS 5 DEX 8 CON 12 CHR 6
HP 9 AC 5 Gold 15
Two-Handed Sword, Chain Mail
Tooth and Claw: 1d10 bite; 1d6 claw
Languages: Common, Bear, Deer, Fox, Frog, Mouse, Porcupine

Logana / Badger Fighter 1 C
Nature: Sinister / Luck: 8
STR 14 INT 12 WIS 11 DEX 8 CON 14 CHR 14
HP 10 AC 4 Gold 14
Battle Axe, Chain Mail, Shield
Tooth and Claw: 1d6
Languages: Common, Badger, Duck

Don Pedro Quintanilla, El Pinchazo / Porcupine Fighter/Magic-User 1/1 N
Nature: Stoic / Luck: 7
STR 17 INT 17 WIS 9 DEX 11 CON 13 CHR 10
HP 6 AC 2 Gold 1
Sword, Crossbow, 10 Quarrels, Chain Mail, Shield, Spell Book
Tooth and Claw: 1d4 bite; 1d4+1 claw
Languages: Common, Porcupine, Stoat, Sheep, Bird, Wolf
Magic-User Spells: Shield, Burning Hands, Mending, Manipulate Fire, Erase, Charm Person, Unseen Servant

Red, Just Red / Squirrel Thief 1 C
Nature: Bully / Luck: 9
STR 9 INT 8 WIS 7 DEX 15 CON 16 CHR 5
HP 6 AC 6 Gold 86
Sword, Dagger, Short Bow, 20 Arrows, Leather Armor, Thieves’ Tools
Tooth and Claw: 1d3
Languages: Common, Squirrel, Tiger, Penguin, Owl, Coyote

Brother Bathersby / Kangaroo Cleric 1 L
Nature: Upright / Luck: 3
STR 12 INT 11 WIS 16 DEX 11 CON 14 CHR 13
HP 7 AC 3 Gold 8
Mace, Sling, 10 Bullets, Chain Mail, Shield, Silver Holy Symbol
Tooth and Claw: 1d4 bite; 1d6+1 kick
Languages: Common, Kangaroo, Fossa, Bird, Gorilla, Owl
Cleric Spells: Purify Food and Drink, Cure Light Wounds

Reynja / Fox Magic-User/Thief 1 N
Nature: Rascally / Luck: 7
STR 11 INT 17 WIS 5 DEX 12 CON 10 CHR 11
HP 4 AC 7 Gold 146
Sword, Dagger, Leather Armor, Thieves’ Tools
Tooth and Claw: 1d4
Languages: Common, Fox, Panda, Raccoon, Chameleon, Sheep, Kangaroo, Mongoose, Lion
Magic-User Spells: Protection from Evil, Jarring Hand, Allure, Ventriloquism, Shield, Read Magic, Enlarge

Arthur / Crow Magic-User/Cleric 1 C
Nature: Ornery / Luck: 4
STR 7 INT 15 WIS 15 DEX 9 CON 12 CHR 4
HP 6 AC 8 Gold 125
Sword, Dagger, Quarterstaff, Leather Armor, Silver Holy Symbol, Spell Book
Tooth and Claw: 1d4
Languages: Common, Crow, Cow, Wolf, Rhino, Pig, Turtle, Wolf, Kangaroo
Magic-User Spells: Summon Familiar, Mending, Erase, Hold Portal, Magic Aura, Read Languages
Cleric Spells: Sanctuary, Command

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BoL: Pregens for The Valley of the Ravenous

As noted previously, I’ll be running a couple of Barbarians of Lemuria (Mythic Edition) games at North Texas RPG Con. Below you’ll find the pregens for the first game, The Valley of the Ravenous. If you’re planning on being at the con and playing, don’t commit these to memory as they may change a little bit. But for the most part, these will be the characters involved.

Meloria / Lifeblood 10 / Composure 3 / Hero Points 5 / Fate Points 3
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 0 Melee 1 Ranged 1 Defense 2
Careers: Noble 0, Priest 3, Scholar 1, Farmer 0
Boons: Inspire, Silver Tongue
Flaws: Fear of Snakes
Languages: Lirian, Gutterspeak, Thaxian, Zaaric, Kellic, Geiric
Equipment: Staff (d6), Dagger (d6L), Light Armor (d6-3)

The youngest daughter of a minor noble family in Liria, Meloria has dedicated herself as a priestess of Estiel, the Lirian goddess of the moon. Where it only served to aggravate her entirely unpleasant sisters, her natural charm has made her a favorite of the temple’s elders, whom she now sees as her real family.

Davanzato / Lifeblood 11 / Composure 3 / Hero Points 5 / Craft Points 2
Attributes: Strength 1 Agility 0 Mind 2 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Soldier 0, Scholar 1, Healer 1, Alchemist 2
Boons: Keen Eyesight, Friends in Low Places
Flaws: City Dweller
Languages: Lirian, Gutterspeak, Thaxian, Zaaric, Kellic, Geiric, Alchemical Symbology
Equipment: Sword (d6+1), Crossbow (d6), Light Armor (d6-3)
Alchemical Items: Potion of Prowess, Potion of Precision, Sky Eye

Davanzato is an alchemist & artificer from Liria. His patron is Ceria, the Lirian goddess of knowledge and aqueducts. During his brief time in the Esercito Guardia of the city state, he came to know quite a few individuals who would come to be prominent in the underworld.

Aevar / Lifeblood 15 / Composure 3 / Hero Points 5
Attributes: Strength 3 Agility 1 (0) Mind 0 Appeal 0
Combat Abilities: Initiative 1 Melee 2 Ranged 1 Defense 0 (1)
Careers: Barbarian 2, Hunter 1, Thief 0, Gladiator 1
Boons: Alert, Mighty Fists, Hard to Kill
Flaws: Illiterate, Ugly & Brutish
Languages: Geiric, Gutterspeak, Lirian
Equipment: Axe (d6+3), Dagger (d6L+3), Sling (d6L+1), Light Armor (d6-3), Large Shield (+1 Def vs all attacks/round)

Aevar is a fierce warrior from Geirbjornhal who often calls upon Brogdr, the Geirbjornhaller god of strength and war. After arriving in the “civilized” south, Aevar’s criminal career was cut short and he paid his “debt” by entertaining crowds as a gladiator in the grand colosseum of Liria.

Timandra / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 2 Mind 1 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Merchant 1 Sailor 0 Scholar 1 Thief 2
Boons: Deft Hands, Escape Artist, Tools of the Trade
Flaws: Greedy, Untrustworthy
Languages: Thaxian, Gutterspeak, Lirian, Kellic, Geiric
Equipment: Sword (d6), Dagger (d6L), Light Armor (d6-3)

Timandra hails from Thaxos, where her greed earned her a reputation she couldn’t shake. She now makes her way in the world by taking anything that isn’t nailed down. Though hardly much of a mariner herself, she still calls on Rasos, the Thaxian god of the sea, in times of trouble.

Keziah / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 1 Melee 0 Ranged 1 Defense 2
Careers: Dancer 2, Priest 0, Assassin 2, Alchemist 0
Boons: Master of Disguise, Poison Resistance
Flaws: Zealot
Languages: Zaaric, Gutterspeak, Thaxian, Lirian
Equipment: 2 Daggers (d6L – or d6 if dual), 3 Darts (d6L), Light Armor (d6-3)

Keziah grew up among the nomads of Zaar. She was groomed by the priests of her people to serve as an instrument of divine justice against their enemies. She regularly swears oaths to Ghev, the Zaari god of the sun.

Eogan MacGill / Lifeblood 12 / Composure 3 / Hero Points 5
Attributes: Strength 2 Agility 2 (1) Mind 0 Appeal 0
Combat Abilities: Initiative 0 Melee 1 Ranged 2 Defense 1
Careers: Bard 0, Mercenary 2, Beastmaster 2, Healer 0
Boons: Beast Friend, Thick Skin, Fearless
Flaws: Taciturn, Cannot Lie
Languages: Kellic, Lirian, Gutterspeak
Equipment: Sword (d6+2), Bow (d6+1), Medium Armor (d6-2+1), Small Shield (+1 Defense vs 1 attacker/round)

A son of mist-shrouded Kel, Eogan lacks the charm and good nature that are common to his fellow Kelmen. He finds the best companions are those who communicate without words. When pressed, Eogan sings hymns to Dynan, the Kellic god of wine and song and Mael Mav, the Kellic goddess of war.

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