Category Archives: Dhar Kalaadhar

LL/AEC Party: Explorers of the Diamond Sutra

Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

This time around the focus is on psionic characters using the information from the Basic Psionics Handbook from New Big Dragon Games. Specifically for this entry, the party’s comprised entirely of standard class characters that have all tested out to be in possession of Wild Psionics as described on p. 46 of the BPH.

Guided by the words of the Diamond Sutra, two Ghoii, two Heyamii, two Narvatii, and a couple of castless handlers of the items of the dead ride out from Bhaaram Vaat in search of the lost treasures of the ancients. Their elephants well trained in the arts of battle, their weapons consecrated against the unliving terrors that reside deep within the jungles. What they will find beyond the shining city will may shake the foundations of the world.

Gho Dagaash/ Human Cleric 1 LG
STR 12 INT 9 WIS 16 DEX 4 CON 10 CHR 13
PSP 1 HP 8 AC 6 Gold 28
Mace, Sling, Chain Mail, Shield, Silver Holy Symbol
Psionic Abilities: Clairaudience (Clairsentient), Control Flames (Psychokinetic)
Cleric Spells: Detect Magic, Light, Remove Fear

Gho Kalii / Human Cleric 1 NG
STR 12 INT 14 WIS 15 DEX 14 CON 10 CHR 17
PSP 1 HP 8 AC 3 Gold 30
Heavy Flail, Sling, Banded Mail, Silver Holy Symbol
Psionic Abilities: Hypnosis (Telepathic)
Cleric Spells: Cure Light Wounds, Resist Cold, Sanctuary

Heyam Diisu / Human Fighter 1 LN
STR 16 INT 10 WIS 11 DEX 9 CON 8 CHR 14
PSP 1 HP 9 AC 5 Gold 9
Tulwar, Scale Mail, Short Bow, Quiver w/ 20 Arrows, Shield, 50′ Rope
Psionic Abilities: Dream Travel, Time Leap (Psychoportative)

Heyam Tikkaraal / Human Fighter 1 NG
STR 13 INT 9 WIS 14 DEX 9 CON 4 CHR 9
PSP X HP 8 AC 4 Gold 36
Scimitar, Kris, Light Crossbow, Case w/ 10 Quarrels, Chain Mail, Shield, Small Steel Mirror
Psionic Abilities: Control temperature (Psychokintetic)

Narvat Shaash / Human Magic-User 1 CG
STR 11 INT 13 WIS 11 DEX 11 CON 13 CHR 11
PSP 1 HP 5 AC 9 Gold 113
2 Silver Kris, Spell Book, 8 Torches, Flint & Steel
Psionic Abilities: Chameleon Ability, Expansion (Psychometabolic)
MU Spells: Comprehend Languages, Erase, Jump, Read Languages, Read Magic

Narvat Diil / Human Magic-User 1 NG
STR 12 INT 16 WIS 9 DEX 10 CON 13 CHR 5
PSP 1 HP 5 AC 9 Gold 131
Quarterstaff, Spell Book, 12 Iron Spikes, Hammer
Psionic Abilities: Body weaponry (Psychometabolic)
MU Spells: Detect Magic, Feather Fall, Magic Aura, Shocking Grasp, Sleep, Ventriloquism

Priyat / Human Thief 1 N
STR 17 INT 12 WIS 14 DEX 18 CON 13 CHR 6
PSP 3 HP 7 AC 5 Gold 89
2 Hand Axes, 6 Chakram, Leather Armor, Thieves’ Tools
Psionic Abilities: Mass Domination (Telepathic)

Lagam / Human Thief 1 N
STR 9 INT 11 WIS 14 DEX 15 CON 11 CHR 11
PSP 1 HP 6 AC 7 Gold 42
2 Hand Axes, 6 Charkram, Leather Armor, Thieves’ Tools
Psionic Abilities: Know Location (Clairsentient)

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Adharma & Anjani Against Airi & Allies

Wherein your humble scribe presents two characters and two monsters for Tunnels & Trolls. These are best enjoyed with some saag paneer and a mango lassi.

“How many more days until we reach Dharamir, sister?” Adharma asked as he drew the kettle from the fire.

“Two, perhaps three days if we slowed by your incessant need to ask questions about the roots and berries we see along the way,” Anjani replied with a smile.

“So we shall be celebrating Kaashti in the midst of the jungle,” the warrior sighed as he poured the water over the leaves and spices he had prepared for their evening chai. “I fear that we will have little luck gaining an audience with Princess Jita Ramana, even though we bring news of her beloved.”

“You are likely correct, brother. The fate of Sash Rajeer…” her voice trailed off as she gave Adharma their mutually understood sign for complete silence.

In the middle distance an unearthly howling – like that of a dozen dying dogs – had sprung up. Anjani signaled for her brother to prepare for combat. They would soon have company of a sort that would not be interested in his recipes…

Adharma / Warrior / Human / 2
STR 15 CON 20 DEX 13 SPD 9
INT 11 WIZ 7 LK 17 CHR 10

Height 5′ 7″ Weight 170 lbs.

Adventure Points 0
Combat Adds +10

Talents Cooking (+2), Kalaripayat (+4)
Languages Kalaadhari

Tulwar (4+4), Kukri (2+5), Mail (24), Target Shield (8)

Anjani / Ranger / Human / 2
STR 14 CON 11 DEX 15 SPD 14
INT 13 WIZ 6 LK 11 CHR 20

Height 5′ 3″ Weight 110 lbs.

Adventure Points 0
Combat Adds +7

Talents Missile Mastery (+4), Ayurveda (+5)
Languages Kalaadhari, Ancient Vedic

5 Chakram (2), 2 Sickle Swords (3+1), Scale Mail (8)

Airi

“Those who see Airi face to face are burnt up by the flash of his eye, or are torn to pieces by his dogs…” – (Crooke, P.R.I., Vol. I., p. 262; Ethnologie du Bengale, p. 100).

Monster Rating: 66
Combat Dice: 6d6+33
Special Damage: 2/Call Flame – “the flash of his eye”
Special Abilities: Airi can fly and ignore all 1s rolled as damage against them.

Airi are the ghosts of those who died while hunting. They travel the world with a pack of spectral hounds, seeking out the living to visit some kind of vengeance upon them. Why would these spirits seek to punish innocent individuals who had nothing to do with their death? Because they’re insane, that’s why.

The Hounds of Airi
Monster Rating: 34
Combat Dice: 5d6+16
Special Damage: 1/2, The Hounds of Airi are truly vicious.
Special Abilities: The Hounds cannot be outrun by any normal being.

The Hounds of Airi are a ghostly pack of baying dogs with burning red eyes and dripping jaws.

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