Shameless eBay Auction Plug: Battledroids!

BattledroidsHowdy, everyone. It occurred to me this morning that some of y’all might be interested in (or know someone who would be) this eBay auction I’ve got up for a very cherry copy of the original Battledroids boxed set.

If you’re not familiar with Battledroids, it’s the original version of Battletech, that Macross-esque miniatures wargame that FASA used to produce back in the olden days. When they first released the game it was indeed called “Battledroids” but then a certain purveyor of science fiction films got all chippy with them over the use of the word “droid” and forced them to change the name to Battletech. So this is something of a rarity.

If you’re one of the StrangeStonesHeads and you wind up winning this auction, let me know. It would please me to know this set was going to a good home.

Print Friendly

Nogoloth: The Decanter Of Black Rain

Wherein your humble scribe presents an artifact that he whipped up for his sadly dormant Lovecraftian Fantasy setting, Nogoloth. Though written with Barbarians of Lemuria in mind, it shouldn’t be too hard to convert this blasphemous creation for use in your game system of choice. Let me know if you do. I’d love to see how you implement it.

Deep within the disused storage area of the Library of Forbidden Wisdom at Great University in Khaarm one might find a small chest – made of well-oiled, darkly-stained wood and appointed with silver and unknown, faintly luminescent gemstones – the lock of which has been sealed with the blood-red wax emblem of the High Academic himself, inscribed in which is a sigil of dire warning. Within this ominous casket one will find a simple copper decanter, unadorned save for the indecipherable mark of its original creator. If any in Khaarm know of this relic’s existence, they steadfastly deny all such knowledge if interviewed. I know, for I spoke to them all. Only the half-mad caretaker of the 3rd basement would even admit to the possibility of such an item’s presence within the archives. Yet I know it to be there, for I have seen it in my dreams.

In my dreams I have caressed the sturdy wood of this container, and I have thrilled at the impossible to describe feel of it. Somehow it is both soothingly warm and tantalizingly cool to the touch, as though it were recently unearthed from both desert and tundra simultaneously.

The first night I dreamt of the box I woke with a start just after my fingers traced its lines, aware of a powerful yet instantly forgotten phrase that had just fled my consciousness.

On subsequent nights my dream lasted longer, and growing ever bolder in the dream I reached a point where I sliced the seal and opened the container, revealing the decanter within. Last night, as I slept, my dreamform sipped directly from the copper vessel, which was full despite not having been filled by human hands. When I awoke this morning, I felt a thirst I have never felt before. I had a taste for a draught that does not exist in the world of men. So powerful is this longing, this desire, this lust, that tonight I will abandon my dreams and make my way to the Library to rescue that which is rightfully mine from the depths of its imprisonment by the fools who call themselves seekers of wisdom.

It shall be mine again.

The Decanter Of Black Rain

The Decanter Of Black Rain pours forth pure void essence, which when consumed by sentient creatures grants them 2 Arcane Power (as the Power of the Void boon) but also reduces their Lifeblood by 1 point. After the bonus AP are used, the drinker’s maximum AP is reduced permanently by 1 point. Only by drinking from the Decanter again can the user of the Decanter elevate his AP back to its original (+2) value. This process continues, with Lifeblood and Arcane Powers continuing to diminish as outlined above as the Decanter continues to be used. Once an individual’s LB or AP have been reduced to zero by use of the Decanter he will be drawn into the Decanter itself, where his consciousness will merge with the void.

Print Friendly

LL/AEC Rogues Gallery: The Iron Triumvirate

Wherein your humble scribe presents a trio of heroes from the City of Iron: an Elementalist, a Necromancer, and their otherwordly Fey companion.  The writeups for these delightful Labyrinth Lord classes – and in some cases many of the spells they have access to – can be found at the aforementioned City of Iron. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order. And, as is now commonplace, they all have some snappy headgear.

It’s well known that the City of Iron produces some odd adventurers. Perhaps it’s something in the rust-red water that flows in the River Vaign. Perhaps it’s got something to do with the odd gods who are worshipped there, like Assedh and Hegg. Or maybe it’s due to all of the magical research that goes on there. Whatever the cause, this small group of treasure-seekers has embarked on a great journey that could bring them fame & fortune or ignominious defeat. Their fate is in your hands now, gentle reader.

Mariax Terrlinium / Human Elementalist 1 CN
Headgear: Metal Skullcap
STR 6 INT 17 WIS 9 DEX 9 CON 14 CHR 13
HP 5 AC 9 Gold 133

Quarterstaff, Silver Dagger, Spell Book
Elementalist Spells:
1st level: Summon Lesser Elementine, Seasong/Windsong/Firesong

Drakoth the Black / Human Necromancer 1 LN
Headgear: Three-Tasseled hat
STR 11 INT 15 WIS 13 DEX 12 CON 12 CHR 8
HP 4 AC 9 Gold 113

Quarterstaff, Silver Dagger, Spell Book
Necromancer Spells:
1st level: Skeletal Servitor, Command Undead

Çurael / Fey 1 N
Headgear: Conical, plumed helmet
STR 14 INT 17 WIS 9 DEX 10 CON 10 CHR 7
HP 8 AC 9 Gold 35

Long Sword, Short Bow & 20 Arrows, Chain Mail, Shield
Fey Spells:
1st level: Auditory Illusion, Doppleganger

Print Friendly

The Reprints

Surely you’ve read by now that, come April, Wizards of the Coast will be releasing reprints of the AD&D Players Handbook, Dungeon Masters Guide, and Monster Manual.

This is exciting news, even if I’m not entirely sure that I’m interested in purchasing reprints. I mean, I don’t need them. I’ve got my original books and I picked all of the old AD&D books up as PDFs back when WotC was selling them at RPGNow. I’m also not quite sure how I feel about the idea of new “commemorative” covers for these editions, but that will ultimately depend on the covers once we see them.

I’ll cop to having balked at the prices when I first saw them late last night, but in retrospect they’re not at all unreasonable. Assuming the books are solidly put together, that is. I’m inclined to believe they will be, of course. But it’ll be awfully hard to beat the bindings that were done on the originals. Those things might as well be wrapped in titanium!

So that’s that. It’s definitely a nice thing to have happen. And very surprising. Now if only WotC would put PDFs of all the old material back on sale. That would be truly awesome.

Print Friendly

A Great List Of TFT Clones

The incomparable Narmer over at Dynasty Zero has put together a great list of TFT clones. You should be sure to check ‘em out. TFT (The Fantasy Trip, if you don’t know the acronym) was the first game that I truly loved. I played it way more than I ever played any form of D&D when I was a kid. It completely dominated my youthful geekness (alongside Traveller) and is, in my opinion, one of the finest RPGs ever produced. It’s a cryin’ shame that it was never more widely known.

TFT is also, in case you’re not familiar with this part of RPG history, the progenitor of GURPS. It’s also much, much better as far as I’m concerned. It’s lighter, faster, and much more fun to play than its unwieldy offspring. And though I have no need of a clone of it, I highly recommend giving the game serious consideration if you’re looking to add something new to your repertoire.

Print Friendly

SOPA/PIPA and the OSR

(cross-posted to a bunch of forums)

Hey folks. I try not to mix my politics with my gaming, but this is something I think we all need to be thinking about. The proposed SOPA & PIPA legislation seems like bad stuff, and I’ve especially been thinking about how it could impact OSR games, blogs, and so on. If you’re not familiar with this stuff, there’s a good primer on the topics here: http://www.copyblogger.com/sopa/

As I interpret this stuff, it could very well kill just about everything that’s been great, is great, and could still be great about the OSR. If this junk had been in place when OSRIC, LL, S&W and the other retroclones had been just getting started, it’s entirely possible that all of these things would have been nipped in the bud. And that would have been a tragedy.

So please take a few moments to educate yourself on these proposed laws and, if you’re so inclined, contact your elected representatives to let them know how you feel. A lot of great work has already been done by folks around the internet to put an end to this madness. But there’s more to be done.

Also, if you run a blog or other site, please consider joining in with Reddit’s blackout planned for 1/18/12. Full details here: http://blog.reddit.com/2012/01/stopped-they-must-be-on-this-all.html

I’ll definitely be taking StrangeStones.com dark that day, but I don’t think that making a statement to all four of my readers is enough. If a huge swath of the OSR and other geek blogs took part, though, it might actually add up to something.

Oh, and for the record, I am 100% against piracy and IP theft and all of that. I’ve had my own pirates and thieves to deal with in various parts of my disparate artistic & other pursuits. I just happen to think that these particular approaches to the problems are draconian, stupid, ineffectual and downright dangerous.

That’s all I’ve got. Thanks for your time.

Print Friendly

AFF Rogues Gallery 2: Magic Users!

Wherein your humble scribe, upon returning to topics that actually interest him, presents four characters for Advanced Fighting Fantasy 2 – one for each of the available magic systems in the game. These folks were all rolled up randomly (per the optional rules in Chapter 11), and have a bare minimum of equipment.

Tharin Ringmaker / Human / A Craftsman With A Certain Knack
Skill 8 Stamina 9 Luck 11 Magic 4
Talent: Familiar (Udo the Grey Parrot)
Special Skills: Magic – Minor 2, Crafting – Metalwork 2, Swords 1, Strength 1, Law 1, Evaluate 1, World Lore 1, City Lore 1, Religion Lore 1, Dodge 1, Common Speech 4
Magic Points: 8
Cantrips: Burn, Extinguish, Glimmer, Hear, Mend, Noise
4 gp
Short Sword (1/2/2/3/3/3/4), Leather Hauberk (0/1/1/1/1/1/2)

Kentrick / Human / A Wizard From The Sticks
Skill 7 Stamina 6 Luck 8 Magic 5
Talent: Focus (Oaken Staff)
Special Skills: Magic – Minor 2, Magic – Wizardry 2, Magic Lore 2, Staves 1, Thrown 1, Animal Lore 1, Healing 1, Fishing 1, Hunting 1, Awareness 1, Trap Knowledge 1, Bargain 1, World Lore 1, Forest Lore 2, Religion Lore 1, Common Speech 4
Magic Points: 14
Cantrips: Enhance, Entertain, Mend, Mistake, Noise, Push
Spells: Wall, Counterspell, Force Bolt, Sleep, Ward, Open, Light, Illusion
8 gp
Staff (1/2/3/3/3/3/4)

Cylise Witchborn / Human / A Peasant Sorcerer
Skill 8 Stamina 13 Luck 5 Magic 6
Talent: Natural Mage
Special Skills: Magic – Sorcery 2, Polearms 2, Bows 1, Animal Lore 1, Dodge 2, Healing 1, Sneaking 1, Con 1, World Lore 1, City Lore 1, Religion Lore 1, Common Speech 4
3 gp
Spear (2/2/3/3/3/4/5), Leather Hauberk (0/1/1/1/1/1/2), Small Shield (0/0/0/0/+1/+1+2)

Kaenin Farool / Human / A Senior Priest of Telak
Skill 9 Stamina 8 Luck 5 Magic 6
Talent: Holy
Special Skills: Magic – Priestly 2, Clubs 2, Law 1, Leadership 1, Etiquette 1, Religion Lore 2, City Lore 2, Awareness 2, World Lore 1, Common Speech 4
Priestly Abilities: Bravery, Smite vs. Evil Humanoids, Heal, “For The Glory Of Telak!”
11 gp
Mace (2/3/3/3/3/3/4), Breastplate (0/0/0/1/2/3/4)

This group doesn’t really make much of an adventuring party, I’m afraid. But any one of them would be a useful addition to a party that contained some non-magical folks, I believe.

In other news, my copy of Out Of The Pit arrived in the mail today. So with the AFF “monster manual” on hand I’m that much closer to feeling like I might be ready to give the game a run. Still no definitive thoughts on whether or not I’m prepared to brave the wilds of online play. I’ll keep you all posted on that as things continue to develop.

Print Friendly

A New Edition Of D&D? Meh.

I don’t like saying “meh.” I don’t even like the concept of “meh.” And yet, the news (Forbes, New York Times) that WotC is officially working on a new edition of D&D pretty much makes me go “meh” even though I don’t want to. I’m so far removed from anything resembling “official” D&D – I haven’t played a “current” edition of D&D since a brief and ill-fated 3rd edition campaign in 2001-2002, and prior to that it would have been some 1st edition AD&D stuff in ’84 or so – that this really doesn’t mean all that much to me. Except that the signal-to-noise ratio online just got worse as a whole new group of people fire up their outrage and angst engines to complain that their edition has been slighted.

Meh aside, I’ll pay attention to what develops. I might even try to weigh in on the process if anyone in my gaming group expresses an interest in poking at the playtest stuff when it becomes available (which is pretty unlikely, since we’re all happily playing BRP, BoL, Labyrinth Lord/Mutant Future, Mini Six, Advanced Fighting Fantasy, or what-have-you). And I do wish this venture well – at least if it succeeds it might shut up the “RPGs are dooooomed!” crowd some.

Oh, and I do like where Jeff Rients is taking this. Seems like something that a more motivated (and optimistic) individual than I might even try to set up an online petition for…

p.s. Does anyone else find it amazing that both Forbes and the New York Times are covering this? That just seems unfathomable to my inner twelve-year-old geek.

Print Friendly

Naming Fictional Chinese Provinces

Gianni is at it again! This time he’s provided a set of tables for generating names for fitional Chinese-esque provinces. The man knows his stuff and is awesome for sharing his knowledge with the rest of us geeks who, let’s be honest, would probably throw a couple of random Chinese-sounding syllables together and wind up naming a province “Dog Excrement.” Or something even worse. Go check it out if you’re interested!

Print Friendly

AFF: Priestly Magic

Advanced Fighting FantasySo I fell asleep whilst* reading the section on Priestly magic in the “new” Advanced Fighting Fantasy last night. I don’t often fall asleep reading things because I’m generally aware enough of my need for sleep that I put the book down and turn out the light. But just pondering the various permutations of deities in several of the various pantheons I’ve dreamt up for fantasy worlds over the decades and how I’d implement them in AFF kept me going long after I should have stopped.

Priests (at least those who spend points on Magic – I suppose it’s entirely reasonable to assume that not all priests can channel the divine power of their god) get access to four “magic” powers: three that are drawn from a common pool and one that is unique to their god. These powers are officially useable once each per day, though it’s possible (by spending Luck) to use a previously used power once more each day (but never thrice). It seems a little harsh to put that much of a limit on things – especially healing – but I also kinda like the capping. It keeps priests from going all miracle happy since they don’t have other “random” limits on their ability to do these things (i.e., no casting rolls and no Magic Point pool to manage). I still think I might tweak the rules a little bit, but that’s a topic for a different time. And I should probably run at least one game with the established rules in place before I go hotrodding the system.

There are a large number of Titan-specific (Titan is the default AFF world, in case you didn’t know) deities described, each with his or her own unique power explained and the three “common” powers associated with him or her delineated. The common powers include things like healing, creation of food & water, protection from (deity-specific enemy X), smite (deity-specific enemy X), and so on. The unique powers are quite varied, with things like “detect lies for X turns” and “cause a terrible disease in a target” and “will never be attacked by (deity-specific totem animal)” and so on. There aren’t any official guidelines for creating unique powers for your own pantheon’s gods, but a little studying of the existing unique powers should make such a task fairly trivial in the end.

I’d love to knock out a couple of gods right now, but alas the book is at home whilst I am at work. Oh, what I wouldn’t give for a PDF of AFF just to be able to refer to when I’m not near the book. But the publishers don’t appear to have made such a thing available. Silly publishers! :)

In the meantime, let’s just say that a god of wine seems like an ideal candidate to grant his priests the ability to create food & drink, instill bravery (or perhaps hostility) in individuals, and possibly to cause a debilitating inebriation (or hangover) in foes. It’s tempting to try to shoehorn some kind of healing in there as well, but hey, there’s limits that must be respected here.

*The hazards of reading a book written by a Brit is that it starts to colour your language.

Print Friendly