RPGaDAY 2019: 31 Antieri Wildlands Guide

Wherein your humble scribe presents one of thirty character backgrounds for Troika! as part of his RPGaDAY 2019 experience. Find out more about the rules he is using to govern said experience here. You might also want to know that today’s roll is: Guide (31) (yes, I actually rolled 31 for 31, and yes, I’m taking this one literally)

31 Antieri Wildlands Guide

Though the vast and nearly unpopulated middle of Antieri is officially dubbed The Wildlands by the Guild of Cartomancers, most people simply refer to it as “that blasted hellscape.” And they have good reason. Much of the interior of the continent is beyond what any normal person means when they call something desolate. Burning deserts, frozen peaks, poisoned waters, radioactive wastes, hideous beasts, and deranged cultists all stand between anyone seeking to travel by land from Vinx to Ismah Zakraab. So why would they travel by land? That’s not your problem. You just have to get them to their destination alive.


  • An Axe.
  • A Bow.
  • Some Camping Gear.
  • Knowledge of 2D6 Oases & Shortcuts that may or may not apply to any given trip.

Advanced Skills

2 Bow Fighting
2 Orienteering
1 Axe Fighting
1 Awareness
1 Climb
1 Secret Signs – Wildlands Guides
1 Survival
1 Swim
1 Tracking
1 Trapping

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