Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.
For reasons they appear to be unwilling to share, each member of this group of multifaceted magicians (and their one-dimensional bodyguard) always wears at least one article of clothing that has been dyed a deep purple. They are traveling in search of various rare herbs to use either as components for their spells or, perhaps, to sell to other, less adventurous wizards. Snickeringly referred to as The Purple Herbalists by several rival adventuring parties, this group does not seek fame for their exploits, so they have not bothered to name themselves anything else. If their choices in attire and bizarre mannerisms make them inscrutable to barman, inn keeper and highwayman alike, so much the better. They, too, possess some snappy headgear.
Loran Muir / Half-Elf Magic-User/Thief 1/1 N
Head Gear: A deep purple fez with a single tassel and a crescent moon embroidered in silver thread
STR 10 INT 14 WIS 10 DEX 16 CON 10 CHR 14
HP 5 AC 6 Gold 37
Long Sword, Silver Dagger, 3 Daggers,12 Darts, Leather Armor, Thieves’ Tools, Spell Book, 2 oz. Wolfsbane, 1 oz. Belladonna
Magic-User Spells: Magic Missile, Shocking Grasp, Unseen Servant
Zaarn / Half-Elf Fighter/Magic-User 1/1 NE
Head Gear: A conical brass helm with a deep purple plume
STR 14 INT 15 WIS 12 DEX 9 CON 10 CHR 7
HP 7 AC 7 Gold 54
Quarterstaff, Dagger, Studded Leather, Spell Book, 5 oz. Spiderwort, 4 oz. Feverfew
Magic-User Spells: Charm Person, Jump, Magic Missile
Oola Hadrin / Half-Elf Cleric/Magic-User 1/1 NG
Head Gear: A deep purple turban & a white ceramic mask that covers half her face
STR 10 INT 15 WIS 15 DEX 8 CON 14 CHR 10
HP 7 AC 5 Gold 25
Mace, Chain Mail, Sling & 10 Bullets, Shield, Silver Holy Symbol, Spell Book, 5 buds of garlic, 5 oz. Hollyhock
Cleric Spells: Create Water, Purify Food & Drink, Resist Cold
Magic-User Spells: Detect Magic, Floating Disc, Magic Missile
Grek Parr / Half-Orc Fighter 1 N
Head Gear: An open-faced helmet with a deep purple brush top
STR 16 INT 5 WIS 11 DEX 6 CON 13 CHR 8
HP 11 AC 4 Gold 18
Scimitar, Hand Axe, Banded Mail, Shield, 5 oz. Sage
These guys are pretty slick. I like how you threw in the 1/2 orc fighter to help round out the group. Well done!
I never get tired of saying this: Thanks, bat! I’m glad you like ’em.
I enjoyed throwing the half-orc fighter in there for a different feel. It just seemed right somehow to have another halfbreed in the mix 🙂
Well, what an “interesting” looking crew…
I’m with Bat, I do like that they have a man-at-arms to protect the group. Sadly he probably ends up as the dog’s body, general cook and chief bottle washer.
“Grek! Grek! These meals won’t bring themselves from the bar to our table, you know!”
And I never get tired of saying this, either: Thanks, Gobbo! It pleases me that you dig ’em.
You’re dead right about Grek being just shy of a slave in this group. His biggest nemesis out of them is Zaarn of the even lower Charisma. Zaarn is the sort who is impossible to get along with because he’s such an arrogant prick.
Then again, sweet-talkin’ Loran Muir takes just as much advantage of poor Grek and is, arguably, less honest about it. So he might really be the worst of the lot.
Meanwhile, soft-hearted Oola Hadrin tries to make Grek’s life a little less difficult when she can. What a simpering stereotype 🙂
Sounds like a nice mob of people…
They’re nice alright. Nice to mock when you’re sitting back at the tavern and they’re out rooting around in displacer beast dung looking for thrumwort or whatever it was they said they were looking for 🙂