Wherein your humble scribe presents some potential allies (or antagonists) in Oriad, a world he’s been messing with for a long time now, in Honor + Intrigue format. H+I, if you don’t know, is a nifty offshoot of Barbarians of Lemuria that’s well worth a look.
The Dukes’ War was a conflict that raged between the Houses of Madréz and Valdaño in the Kingdom of Ordoño for twenty years. Both houses claimed to represent the true line of royal succession after the death of Baltazar III and, after each failed to receive support in the Court of the Black Queen, open warfare was declared.
The Dukes’ War ended 97 years ago, when Emerenzia Viora of Combriazzi successfully negotiated the Treaty of Soderno, which divided the kingdom into two new countries: The Duchy of Madréz and The Duchy of Valdaño.
Recently, factions within both countries have begun reconciliation and reunification talks. Unfortunately, there are still many citizens of both Duchies that would rather see their own country achieve ascendence by force rather than achieve unification peacefully. Among these are two secret societies – The Order of the Unseen Pyramid in Madréz and The Crimson Brotherhood in Valdaño- whose assassins play against one another for the future of the Duchies in an epic game of chess.
Recently, Duke Xaime Ignacio Omero de Madréz was assassinated, by his own subjects (members of the Order of the Unseen Pyramid), for his aggressive pro-unification stance. In his stead, the Duchess Anaïs Olaria Flores y Marín de Madréz now rules. In stark contrast with her late husband, she is a staunch voice for Madrezaño independence. There are whispers in the Court that she herself is a ranking member of the Order and may well have personally handled the assassination of the Duke.
Meanwhile, Duke Alejo Ulises Prieto de Valdaño, at the urgings of some former comrades-in-arms based in Galiana, is actively pushing for a unified Ordoño – with House Valdaño in power, of course. The Duke believes that he, along with his Galian allies, can successfully challenge the Empire of Roczny for dominance of Oriad if he can command a united Ordoño.
Duchess Anaïs Olaria Flores y Marín de Madréz / Lifeblood 10 / Fortune 6 / Advantage 3
Motivation: Maintain Madrezeño Independence
Qualities: Might -1 Daring 1 Savvy 2 Flair 3
Combat Abilities: Brawl 0 Melee 1 Ranged 1 Defense 2
Careers: Noble 2 Diplomat 1 Spy 1 Temptress 1
Boons: Beguiling, Great Wealth, Membership (Order of the Unseen Pyramid)
Flaws: Obligation (Madréz), Terrible Secret
Languages: Urra Lucia (N), Ora Luccia (F)
Equipment: Dagger (d3-1)
Duke Alejo Ulises Prieto de Valdaño / Lifeblood 10 / Fortune 4 / Advantage 3
Motivation: Restore Ordoño (with Valdaño in power, of course)
Qualities: Might 1 Daring 3 Savvy 0 Flair 1
Combat Abilities: Brawl 0 Melee 3 Ranged 0 Defense 1
Careers: Noble 2 Duelist 1 Soldier 1 Hunter 1
Boons: Daredevil, Laugh in the Face of Danger, Friends in High Places (Galiana)
Flaws: Tragic Fate, Obligation (Valdaño)
Languages: Urra Lucia (N), Galia
Equipment: Cutlass (d6+1), Flintlock Pistol (d6+1)
Order of the Unseen Pyramid Assassin / Lifeblood 9 / Advantage 1 (L3 Retainer)
Qualities: Might 0 Daring 1 Savvy 2 Flair 0
Combat Abilities: Brawl 0 Melee 1 Ranged 0 Defense 2
Careers: Assassin 2, Alchemist 1
Boons: Poisoner, Poison Resistance
Flaws: Obligation (Order), Zealot
Languages: Urra Lucia (N)
Equipment: Dagger (d3+1), Epee (d6)
Crimson Brotherhood Assassin / Lifeblood 8 / Advantage 1 (L3 Retainer)
Qualities: Might 1 Daring 2 Savvy 0 Flair 0
Combat Abilities: Brawl 0 Melee 2 Ranged 0 Defense 1
Careers: Assassin 2, Duelist 1
Boons: Sneaky, Friends in Low Places
Flaws: Obligation (Brotherhood), Unsettling
Languages: Urra Lucia (N)
Equipment: Epee (d6+1), Garrote (d2/Strangle)
Man, I dig this even more than your usual top-notch BoL material. Spain presents so many roleplaying opportunities, with the proximity of Islam, North Africa, extensive colonies, fencing masters, mighty ships, the Catholic church, dashing horsemen, gorgeous dark-eyed women . . . and a fantasy Spain is even better! Also love the extended surnames, which adds additional depth to the characters.
You pair this with your BoL Mayan/Aztec creations and you’ve already got a campaign spanning two mighty cultures!
Side note: Simon W has posted playtest rules for the BoL Mythic Edition. Have you checked them out?
I’m glad, as always, that you dig it, G-Man. This fantasy Spain is just a corner of the shuffled-around fantasy Europe I’ve got in my head. A few more posts looking at it, in H+I terms mostly likely, will probably find their way to the blog eventually.
I must confess that it hadn’t even occurred to me to blend this with Tlactoztlan. That, sir, is a brilliant idea. If my whiny “But BoL is too light!” players can ever ben convinced to give the game a go again, I’ll have to explore that avenue.
I saw on Google Plus that His Simon-ness had posted the playtest rules, which I promptly downloaded and then haven’t looked at. I’m hoping to give ’em a gander later this week, though. I’d love to know what you think of them as I browse through them myself.