The Demons Of Adad Untash: Tummar Anang Kur

Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.

“What in the Halls of Dust and Darkness are those things?” Maamusz muttered to himself as he looked down upon the strangely inlaid circle about which the bizarre creatures cavorted. Their heads reminded him of his father’s old mutt, Sike, and yet the rest of their bodies was like something out of a nightmare. Their bloated bodies resembled the cattle he had abandoned when he took up this new life of liberating riches from the ancient buried places of the earth, and though it was hard to see in the dark, they appeared to have tails like… rats?

Maamusz frantically plucked thrice upon the taut rope, signaling to Nagaluk and Bar-Gehen to stop lowering him into this strange tomb they had unearthed deep within the Forbidden Desert.

“What’s the problem, goatherd? Scared of the dark?” called Nagaluk, misremembering Maamusz’ past career, likely out of malice.

“There are… things down here! Monsters!” Maamusz hissed back, trying to avoid drawing the attention of the things below him.

“Monsters? Really? I’m not sure I believe you, swineherd,” replied Nagaluk as Bar-Gehen stifled a laugh. “We’re going to keep lowering you so that we can finish this job before daylight. You know that king’s patrols aren’t keen on our livelihood.”

“No, wait! Pull me up! Pull me up! They’ve spotted me! Their eyes! Their eyes! Oh gods…”

The silence that followed was deafening.

Tummar Anang Kur (Lower Order Demon)
No. Enc.: 2d4 (2d4)
Alignment: Chaotic (evil)
Movement: 150’ (50’)
Armor Class: 3
Hit Dice: 4
Attacks: 2 (1 bite, 1 sting)
Damage: 1d6, 1d4 + poison
Save: F4
Morale: 8
Hoard Class: None
XP: 575

These abominations have the bodies of small hump-backed cattle topped with snarling, rabid canine heads. Their tails resemble those of rats and are covered in thick, sickly-colored scales, ending in a poisonous barb. Tummar Anang Kur carry the sour aroma of unwashed feet with them wherever they travel and their eyes shine with a green flame of malevolence that shows through even the deepest darkness.

Tummar Anang Kur attack by biting and stinging with their poisonous tail each round. The poison delivered by their sting is deadly. Alternatively, these creatures may use one of the following spell-like abilities in place of attacking in a round: darkness (15′ radius) or silence (15′ radius). Each of these special abilities may be used twice daily. Though they are not particularly intelligent, Tummar Anang Kur posses an innate instinct for using these special abilities to their advantage in combat.

Additionally, they possess all of the abilities of a typical Lower Order Demon:

  • Infravision (90’)
  • Half damage from cold-based attacks
  • Half damage from electrical-based attacks
  • Half damage from fire-based attacks (all)
  • Half damage from gas-type attacks
    Telepathy (allows all languages to be understood)

Further, these creatures are:

  • Susceptible to damage from “cold iron” weapons – hits from such weapons do an additional 1d2 damage.
  • Vulnerable to Holy Water, taking 1d4 damage per thrown vial that hits or an additional point of damage from weapons doused in such a fluid.
  • Able to be turned (as creatures of 6HD) by Clerics of the gods of Umaab.

Tummar Anag Kur are often found in small packs in labyrinths, frequently gathered near pentagrams, summoning-circles and other places of demonic residue.

The Tablets of Adad Untash name Tummar Anag Kur as the spirits of those who allowed their wives to keep unclean homes.

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