Wherein your humble scribe mentions a Kickstarer and presents a couple of characters and a monster for T&T 7.5.
By now you’ve undoubtedly heard about the Kickstarter for the new Deluxe Tunnels & Tolls. If not, click that link and learn all you could ever want to know about this project. There’s also more information available in this press release on the official dT&T blog.
It turns out that all of my dreams and plans for using any version of T&T last year fell through spectacularly (if by “fell through” I mean “I didn’t do jack to make them happen”), and I don’t imagine I’m going to do much with any version of T&T this year, either. But I am backing the Kickstarter because, well, I like T&T and enjoy the concept of seeing it live on – especially with the hand of Liz Danforth being involved once again.
So, being in a Trollish frame of mind at the moment, I thought I’d throw out a couple of T&T 7.5 characters and a monster for them to face off against. Go nuts with these if you have any inclination to do so. Otherwise, move along quietly and I promise to return this blog to its now expected, if still somewhat saddening, silence*.
Xal Balaq / Rogue / Elf / 2
STR 8 CON 5 DEX 14 SPD 18
INT 21 WIZ 8 LK 20 CHR 28
Height 6′ 4″ Weight 151 lbs.
Adventure Points 0
Combat Adds +15
Talents Roguery (+4)
Languages Elvish, Common, Dwarven, Hobb, Orc, Troll, and so on…
Spells Knock Knock
Cutlass (3+3), Kukri (2+5), Cuirboille (7)
Vorzt / Warrior / Human / 1
STR 16 CON 12 DEX 14 SPD 9
INT 7 WIZ 9 LK 11 CHR 13
Height 5′ 11″ Weight 170 lbs.
Adventure Points 0
Combat Adds +7
Talents Gambling (Luck +4)
War Hammer (5+1), Throwing Axe (3+2), Scale Mail (16), Kite Shield (12)
Monster Rating: 60
Combat Dice: 7d6+30
Special Damage: 1/3 – Plague Trolls fight with a terrifying ferocity, doing 3 points of Spite damage per 6 rolled in combat; 6/Plague Infection – In rare cases, Plague Trolls can communicate their disease to non-trolls. Those who become infected suffer an immediate loss of 1/2 of their remaining CON. Plague victims take an additional 2 CON damage each hour (unless an L3SR on CON is made) until they expire. Natural healing does not replenish any CON lost to the disease. Only a casting of Healing Feeling will cure the Troll Plague.
Special Abilities: Plague Trolls are desiccated and lack significant meat on their bones – thus cutting, slashing and stabbing weapons are less effective against them. Treat Plague Trolls as having 4 points worth of armor against these types of weapons. Unlike healthy trolls, Plague Trolls do not regenerate damage – their regenerative properties are too busy keeping them alive to heal them of any damage within the timeframe of a combat.
Plague Trolls are trolls that have contracted a hideous wasting disease yet refuse to die. They look like regular trolls that have shriveled and shrunken away to nearly skeletal creatures. They are quite mad and easily enraged – the disease has accelerated their metabolisms, making them far quicker than healthy trolls – and are known to actively seek death.
*For those who care, I’m still not feeling the mad drive to create RPG stuff, though I am back on track with running my Dungeon Crawl Classics game. And the big Call of Cthulhu game I was in most of the past year and a half is starting back up shortly. And it looks like I’ll be joining up with what should be a long-term BRP fantasy game in the near future, too. So I’m gaming, just not writing.