Magic World, in case you haven’t been paying attention, is the new BRP-based dark fantasy game from Chaosium. It’s heavily based on the Elric!/Stormbringer 5e rules which, in my opinion, are some of the finest fantasy rules that have ever been released by anyone anywhere anytime. So this is pretty much a good thing.
A friend of mine has signed on to help with developing some of the supplemental materials that Chaosium is going to release a little further down the road, and I was actually able to do just a wee bit of playtesting* on MW (which I couldn’t really talk about until now) and I think the folks involved have done quality work on this game. If you’re looking for a fantasy RPG and don’t want the hassle of picking and choosing among the options in the BRP Big Gold Book, MW is exactly what you need.
Somewhat coincidentally, I’ll be joining said friend’s actual MW campaign in progress this coming weekend. I’ll try to get off my lazy duff and let y’all know how it goes.
* If any of you wind up playing MW and choose to play an elf, you can thank me personally for their awesome starting Dodge skill. I made the case that, based on their description in the game, that they should begin as quite skilled dodgers. That I’m wearing my LA Dodgers hat as I type this (I’m greatly anticipating the 2013 MLB season, but that’s a different aspect of my nerditude that I won’t dwell on here) is probably just due to the vagaries of chance.