Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.
“You’re s-s-sure this old alch-ch-emist never d-d-dabbled in any sort of g-golem-mm-making?” Hataesz asked nervously.
Sagana cleared her throat, tired of the anxious sharper’s ridiculous pretense of reticence.
“Yes, of course I am,” she replied. There are no records of Dal Gaamasz ever doing anything other than producing potions. Incredible potions. Potions that make you as strong as ten oxen. Potions that give you a nose for gold. Potions that grant eternal life. Potions,” she continued, “that will make us both richer and more powerful than anyone in all of Umaab.”
Hataesz’ mouth began to water as he thought of the wealth he would soon be swimming in. And, now that the enchantress had lead him to this secret place – fully believing his “frightened of monsters” act – there really wasn’t a need to share that wealth with her. Though he would wait until their excursion was completed before he removed her from the equation.
Dal Gaamasz’ ransacked laboratory stood before the thieves. Broken glass shone brightly in the unflickering light of Sagana’s spell. Not a single alembic or retort remained intact. Each vial and beaker had been drained of its contents. There was nothing here save the unexpected aroma of death.
“Muszul! You stupid w-witch!” Hataesz shouted, kicking a work table in frustration. “This useless p-place is empty! You’ve d-d-dragged me out here into the wastes for nn-nothing!”
“Silence, you ignorant lum!” the enchantress snapped back. “This place was as it should have been just this morning when I scryed upon it. Something is amiss.”
The two robbers continued to bicker, insulting one another’s lineage, abilities and even the skills the other had displayed in the bed they shared the night before. And as they did, both failed to notice a stirring just beyond the range of their light.
Two immense golden eyes opened slowly, as if from a deep slumber. And there was a quiet rustling of feathers that neither could hear over their shouting.
Ghudhu Naab (Standard Order Demon)
No. Enc.: 1d6 (1d6)
Alignment: Chaotic (evil)
Movement: 60′ (20′)
Fly: 180′ (60′)
Armor Class: 0
Hit Dice: 8
Attacks: 3 (2 claws, 1 bite)
Morale: 10 (12 if potions stand to be gained)
Hoard Class: IX
Reeking of death and decay, Ghudhu Naab are demons in the form of man-sized owls. Ghudhu Naab are consumed with desire to possess magic potions, which they can smell (and identify) at a distance of up to 360′ . They will relentlessly attack any person who is carrying even a single potion and will not rest until the treasure is in their claws. Upon acquiring a potion, a Ghudhu Naab will drink it immediately if its powers will help in any combat that remains.
Ghudhu Naab have the following spell-like abilities, useable at will: Animate Dead, Cause Disease, Detect Magic, Dispel Magic, Fear, Hypnotism, Paralyze, Sleep, Speak With Dead.
Additionally, Ghudhu Naab possess all of the abilities of a typical demon:
- Infravision (90’)
- Half damage from cold-based attacks
- Half damage from electrical-based attacks
- Half damage from fire-based attacks (all)
- Half damage from gas-type attacks
- Telepathy (allows all languages to be understood)
- Teleport without error
Ghudhu Naab can only be damaged by +1 or better weapons. Additionally, they are susceptible to damage from non-magical weapons made of pure iron. Ghudhu Naab may Gate (45% probability of success) 2d6 Saam Ursag Mul or 1d3 Barbu Dnin Kur.
Ghudhu Naab lurk in the darkest of labyrinths, searching for lost potions and waiting for those who would come in search of treasure.
The Tablets of Adad Untash state that Ghudhu Naab are the souls of wicked alchemists cast into perdition and cursed with an insatiable lust to acquire ever more potions.