Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.
“Giszeah! Look out!” Dusz shouted in warning to the hermit’s daughter. The creatures were all about them now, their coal black skin making them nearly impossible to see in the fog-shrouded dusk.
“Don’t worry about me, take care of your own skin,” Giszeah hissed sharply. She then began gesturing and chanting, drawing forth the arcane energies she would use to fight these monstrosities.
The concentration of both wizard and warrior was shaken by the agonized screams of Imuubas, ever unlucky, as one of the beasts sank its fangs deep into his shoulder. The thief fell to his knees as the fiery poison spread through his blood.
As Dusz hacked his way through the spindly legs and croaking heads, the blade of his axe biting deeply into their terrible flesh, a gout of flame shot forth from Gizseah’s hands, burning the demons – but not nearly as much as the conjuror had planned.
“Dusz? I think maybe I need your help after all.”
Bazu Tum Laag (Lower Order Demon)
No. Enc.: 2d4 (2d4)
Alignment: Chaotic (evil)
Movement: 90’ (30’)
Armor Class: 7
Hit Dice: 1 + 3
Attacks: 1 (bite)
Damage: 1d6+1, poison
Hoard Class: None
With large and unblinking golden eyes set deeply within their slime-coated heads, these ebon-colored demons are a terrible cross between a giant spider and a large, warty toad. Their poisonous bites do not kill on a failed save – at least not immediately. The unlucky victim of a Bazu Tum Laag bite will suffer a terrible burning coursing through their veins resulting in a -2 to all hits and saves for 2d4 days. At the end of that time a second save vs. Poison is required. If successful then the victim will return to normal. If failed he or she will enter a berserk rage, attacking the nearest target in sight with a +2 to all combat rolls, fighting until death.
Additionally, they possess all of the abilities of a typical Lower Order Demon:
- Infravision (90’)
- Half damage from cold-based attacks
- Half damage from electrical-based attacks
- Half damage from fire-based attacks (all)
- Half damage from gas-type attacks
- Telepathy (allows all languages to be understood)
Further, these creatures are:
- Susceptible to damage from “cold iron” weapons – hits from such weapons do an additional 1d4 damage.
- Highly vulnerable to Holy Water, taking 1d8 damage per thrown vial that hits or an additional 1d4 damage from weapons doused in such a fluid.
- Able to be turned (as creatures of 3HD) by Clerics of the gods of Umaab.
Bazu Tum Laag lurk in the reedy marshes swamps that dot the landscape of Umaab, waiting for careless travelers upon whom to feast.
The Tablets of Adad Untash tell the faithful that Bazu Tum Laag are the souls of those who mistreated their pack animals.