Mini Six Luchas: Earthquake & Volcano

Wherein your humble scribe presents a couple of good guy luchadores whipped up for Mini Six. Remember that the “Signature Move” perk costs 2 skill dice and allows the character to double the results of one Brawling roll per combat.

El Terremoto

El Terremoto (Earthquake) is a rudo turned good-guy. He used to be the arch-nemesis of El Ángel de Oro, but changed his ways after several other rudos betrayed him and let him serve hard time rather than bust him out of prison in Tijuana. Now El Terremoto fights for truth, justice, and the Mexican way alongside the other defenders of Mexico.

El Terremoto
The Strongest Luchador In All Mexico
Might 5D Agility 3D
Wit 2D Charm 2D
Skills: Brawling 6D, Toughness 6D, Dodge 4D, Melee 5D+1, Muscle 5D+1, Athletics 3D+1, Drive 4D, Intimidation 3D
Perks: Signature Move: Groundbreaker Suplex
Complications: None
Gear: none of significance
Static: Dodge 12, Block 18, Parry 15
Armor: none

El Volcán

El Volcán (Volcano) is a cocky, arrogant tecnico who is all too likely to lose a fight if a pretty lady flashes him a smile from the audience. Though he truly means well, El Volcán just can’t keep his mind in the ring and is far more interested in the perks of being a famous luchador than putting in the work needed to be a truly exceptional wrestler.

El Volcán
A Womanizing Luchador With Flair
Might 3D Agility 3D+2
Wit 2D Charm 3D+1
Skills: Brawling 3D+1, Athletics 4D, Toughness 3D+1, Dodge 5D+2, Persuasion 3D+2, Seduce 4D
Perks: Signature Move: Eruption Jump, Flair!
Complications: Womanizer
Gear: none of significance
Static: Dodge 17, Block 10, Parry 9
Armor: none

New Perk: Flair Costing one skill die, this perk grants a +1 to all Charm skills except Intimidate and Streetwise so long as there’s an opportunity for the character to be flamboyant. Where others might look stupid being flashy, the character somehow makes it work. GMs should feel free to disallow the bonus from this perk if the player doesn’t give a reasonable effort to roleplay the part.

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0 thoughts on “Mini Six Luchas: Earthquake & Volcano

    1. the venomous pao Post author

      I’ll quote from the Precinct ’77 setting in Mini Six, from which I horked the skill in question…

      Muscle: Kicking down doors and picking up heavy stuff.

      So yes. Exactly what you thought it was, G-Man.

      For the record, the same source defines the Athletics skill as:

      Running, jumping, climbing, sports, bowling, etc.

      So similar, but different.

      1. G-man

        Interesting. In CoC it would be considered an ability roll instead of a skill, but I could see the point that people could become better at applying their physical strength through practice.

        1. the venomous pao Post author

          Yeah, I think in most systems it’s just some kind of Strength roll to do that sort of lifting/breaking/etc. But I kinda like that D6 games tend to have a skill for lifting. It definitely makes sense that you can learn to lift better.

          Since all of the skills in Mini Six (and most other D6 games, I believe) cap out at 2D over your attribute (initially, anyway), you can’t wind up with some scrawny dude who totally outlifts the beefiest of beefy men. But you can still get someone who knows how to use his strength to its best advantage.