Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.
Ninumat and Hurin crept ahead, flickering torches held aloft and 10’ poles tapping the tiled floor in front of them. Meanwhile, the rest of the party held back, content to let the twin footpads confirm that the path ahead was safe.
As Eszeerz flipped irritatedly through his spellbook and Anam polished the blade of her sword out of boredom, the thieves disappeared around a slight bend in the hallway. Several moments went by in silence, which was broken by a strange jabbering followed by a nightmarish howl that made the flesh of the wizard crawl and the blood of the Paladin curdle.
Suddenly, Ninumat and Hurin came racing back around the corner, eyes wide and staring, torches and poles dropped somewhere behind them as they fled.
“B-b-baboooooons!” they stammered in unison, shoving their way past the party and its retainers, to flee into the daylight outside the tomb.
Lum Anang Kul (Lower Order Demon)
No. Enc.: 2d4 (2d4)
Alignment: Chaotic (evil)
Movement: 120′ (40′)
Armor Class: 6
Hit Dice: 2
Attacks: 1 (weapon)
Hoard Class: II
Lum Anang Kul – often simply Lum – are wretched humanoid demons in the form of a human-sized two-headed baboon. Their heads chitter and argue back and forth constantly, even in the midst of battle. They smell strongly of refuse and take perverse delight in flinging garbage, excrement, and offal at opponents whenever possible.
Lum attack with battle axes or heavy flails. Twice per day they can summon up a hellish screech from the pit of their damned souls. This terrifying vocalization acts as a fear spell as cast by a 1st level Cleric.
Additionally, they possess all of the abilities of a typical Lower Order Demon:
- Infravision (90’)
- Half damage from cold-based attacks
- Half damage from electrical-based attacks
- Half damage from fire-based attacks (all)
- Half damage from gas-type attacks
- Telepathy (allows all languages to be understood)
Further, these creatures are:
- Susceptible to damage from “cold iron” weapons – hits from such weapons do an additional 1d4 damage.
- Highly vulnerable to Holy Water, taking 2d6 damage per thrown vial that hits or an additional 1d6 damage from weapons doused in such a fluid.
- Able to be turned (as creatures of 4HD) by Clerics of the gods of Umaab.
Lum are most often found in ruins and labyrinths, though they are occasionally summoned by evil Clerics or used as foot soldiers in the armies of Demon Lords.
The Tablets of Adad Untash tell the faithful that Lum Anang Kul are the spirits of quarrelsome husbands and wives bound together in eternal torment.