Category Archives: Nogoloth

Of Nogoloth And Its Cities

An unfinished letter found among the personal effects of Sakeurn Tarcer, late of the city of Isyr…

The island-continent, called Troqelac on the ancient sea charts I found amongst my grandfather’s papers, but known to those who dwell there as Nogoloth, rests deep within the Black Ocean, far to the east of Nysperé. Ships from Ulrath and Morryn used visit its shores, but rare is the captain who will risk that damned route any longer.

Whether it is a trick of the atmosphere or the curse of some hateful god none will say, but whatever the reason the truth is that it is perpetually twilight across the full breadth of Nogoloth. The sun never shines fully on that island – I know, for I have longed for its full radiant light to relieve the dread I felt every day of the seven years I lived in that accursed land. I fear that even now I may not have shaken the touch of madness that lingers over those who endure that interminable gloaming.

For surely you will think it madness when I speak at last of the terrible things which live and hunt in the umbral spaces between the cities that have grown up, fungus-like, in that dark place. Yes, we of Nysperé have our fair share of dangers in the wilderness – and even our own shadows to face among our fellow civilized inhabitants – but nothing here on our home soil can compare to the horrors I beheld in the murk and gloom of Nogoloth.

But before I drive you to disregard all I have to report with careless talk of Dagon & Hydra and things worse still, I should truthfully and in a steady voice tell you of the rational facts of Nogoloth. I should remain calm, and speak sensibly of the Great City of Khaarm, where the fountains run with crystal waters to nourish the souls of the great scholars and priests who inhabit the bone-white towers that ring the University. I should tell you of old Cwnuihd on the western shore and the raven-haired beauties who stand on the docks and sing songs no human ever wrote to the ebon-skinned crews of the emerald-sailed ships that brave the reef to take on cargoes of rubies the size of human hearts.

I should, no I must speak to you of the eastern port of Oustminnish and the strange, degenerate look that looms like a shadow over some of those who live in the precincts nearest the shore. Few of that city would speak to me of such things, but those who would whispered of the sea devils who sometimes leave their home beneath the waves to consort with the Istholams, the Phaths, the Chac-Langthuses, and several other families of lesser standing within the community.

I ought, though it behooves me not, to tell you of Pnikigystros where the ancient wizard Orazath resides. I am bound by blood oath and implacable geas to ensure that the knowledge I unearthed within the great library of Canton-on-Imisk does not recede into the darkness it seeks as surely as the waters of the river upon which the town sits seek the oblivion that comes with returning to the sea. Will you listen to me? I have search so long for someone who would bear the burden of this terrible wisdom I possess.

The letter was found, along with a hastily scrawled map to the “island-continent” (completely unknown to any within the scholar’s guild) referenced in the letter, on the man’s body which was discovered in an alleyway in one of the seedier portions of Isyr. The unfortunate victim of the sort of violence that happens amongst those who give in to the darker temptations within that city.

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LL/RoCC Antagonist: The Sorcerer Rl’itaago

Wherein your humble scribe presents an antagonist for use with Labyrinth Lord and the brand new Realms of Crawling Chaos. Two appropriately Lovecraftian artifacts are included below. Both are the result of rolling on the Random Artifact Tables contained within RoCC, which I believe is Open Game Content and can be published here. I mention this mostly so that the mighty Dan Proctor gets proper credit.

The transformation of the sorcerer Rl’itaago into the Deep One he is destined to become is nearly complete, and his appearance testifies to this. Once a handsome young man, he now has “the Look” – he is hairless, hunched, and shambling, with spindly, webbed fingers and toes and unblinking, membrane-covered eyes. To avoid undue suspicion he hides in his room at the Yellow King Inn during daylight hours and moves about the great city of Khaarm only by night, cloaked and wrapped in heavy robes.

Rl’itaago is obsessed with the nature of the cosmos and seeks to learn as much as he can from the land dwellers before his eventual exodus to the sea. Any who visit Khaarm with artifacts of the Old Ones or who boast too loudly of exploits wherein they might have gained knowledge of the sort that Rl’itaago seeks will shortly find themselves a target for his attentions.

Over the course of his descent into inhumanity, Rl’itaago has come into possession of two hideous and powerful artifacts created by alien hands in ancient times: The Candle of Yshkor and the Pendant of the Steloloi. These items are described below.

Rl’itaago / Sea Blood Magic-User 5 Neutral Evil
STR 13 INT 17 WIS 7 DEX 13 CON 11 CHR 10
HP 18 AC 4 Gold 39
+1 Dagger of Venom, Bracers of Armor (AC 5), Candle of Yshkor, Pendant of the Steloloi

Magic-User Spells:
1st Level
Charm Person*, Comprehend Languages, Identify, Read Languages, Read Magic, Scribe, Sleep*, Unseen Servant*, Ventriloquism*

2nd Level
Amnesia, Auditory Illusion*, Phantasmal Force*, Powder of Ibn Ghazi, Ray of Enfeeblement*, Strength*

3rd Level
Dispel Magic, Hideous Graft*, Hold Person, Suggestion, Summon Night Beast*

Spells marked with an asterisk are the ones that Rl’itaago normally keeps in memory. The other spells are kept within his grimoire for use when needed.

Candle of Yshkor

Though this blood red candle burns slowly, it is close to halfway spent. When the candle is burning its owner may alter the passage of time, avoiding the effects of the previous combat round as though they did not happen. There is a 1 in 6 chance that the power of the Candle forces the combatants to relieve the round, resulting in twice as much damage as they suffered. 7 uses remain in the Candle of Yshkor. Whether an intentional effect or simply a twisted characteristic of its eldritch creation, all foods and liquids in close proximity to the Candle spoil instantly.

Pendant of the Steloloi

This wearer of this sickly green stone may drain life levels from opponents as Wight, but must make a save vs. Death or permanently lose one point of CON each time the power is employed. The Pendant of the Steloloi constantly whispers with a sibilant, indecipherable voice when worn.

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LL/RoCC Rogues Gallery: The Outcasts Of Nogoloth

Wherein your humble scribe presents what might be an Adventuring Party for Labyrinth Lord/Advanced Edition Companion plus the brand new Realms of Crawling Chaos. These characters are all 1st level, were granted maximum HP (advanced style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

Driven out of the gloomy seaside town of his birth by the superstitious village elders, Jerald Istholam wandered southward along the rocky coastline of Nogoloth, pausing too often to stare out at the grey and moody sea that seemed to beckon to him darkly. Drawing upon the last reserves of his strength he turned away from the whispering waves and headed inland, intent upon making his way to the great city of Khaarm. There, amid the wisest sages and holiest priests, he would find the answers to the eldritch riddle of his lineage. Along the road to his ultimate fate he would befriend others whose very natures made them unwelcome in the petty and inconsequential civilization cobbled together by those sad creatures known as “men.”

Jerald Istholam / Sea Blood Cleric 1 Chaotic Good
STR 13 INT 10 WIS 15 DEX 10 CON 10 CHR 12
HP 8 AC 4 Gold 40
Mace, Shield, Chain Mail, Silver Holy Symbol
Cleric Spells: Command, Create Water, Fear

Lara / Subhuman Fighter/Thief 1/1 Chaotic Neutral
STR 16 INT 6 WIS 7 DEX 13 CON 16 CHR 11
HP 10 AC 7 Gold 96
Scimitar, Dagger, Leather Armor, Thieves’ Tools

Losh / White Ape Fighter 1 Chaotic Good
STR 16 INT 13 WIS 7 DEX 17 CON 16 CHR 7
HP 12 AC 4 Gold 97
Spear, Short Bow & 20 Arrows, Studded Leather, Shield

Dha’yacha / White Ape Hybrid Fighter/Magic-User 1/1 Chaotic Good
STR 12 INT 16 WIS 5 DEX 14 CON 10 CHR 8
HP 7 AC 5 Gold 67
Flail, Dagger, Light Crossbow & 10 Quarrels, Studded Leather, Shield, Spell Book
Magic-User Spells: Divine Weather, Magic Missile, Sleep

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