Category Archives: Geek Materialism

Advanced Fighting Fantasy Books

Blacksand!So I’ve ordered vintage copies of the old AFF books Blacksand! and Out Of The Pit, and they’re both on their way. Part of me wanted to get the new printing of Out Of The Pit, but it was much more cost effective to snag an old copy, and since the new book is just a straight reprint. I’ve also read that the content from Blacksand! is due to be released by the new license holder eventually, but I didn’t feel like waiting.

Anyway, I keep having ideas of things to do with the system, but I know that it’s way too simple & light for the folks I play with normally to want to sink their teeth into. But, like Barbarians of Lemuria, I think it’s a system that I can use as an inspirational tool even if I have to then take those inspirations and wrangle them into Basic RolePlaying.

All that aside, I’m still entertaining notions of using AFF for some kind of online play or another. It strikes me as ideal for a good one- or two-player (plus GM) game. That is, having only three truly character-defining stats feels good for quick play with a small group, but even I can admit that for larger groups you’d run into folks feeling like their characters were all too much the same. But if you had one fight-y type and one magic-y type getting into trouble side-by-side, I think it would be aces.

Building Out Advanced Fighting Fantasy

Out Of The PitIn other news, I’m already kicking around some ideas for a few new talents for AFF, including:

  • Brawler: This talent reduces the combat score penalty for fighting unarmed against an opponent armed with anything more than a dagger from -4 to -2.
  • Iron Fist: This talent increases the damage table for unarmed attacks to (1/1/1/2/2/3/4)

I’ve also got an idea for implementing a whole bunch of new talents based on the Martial Arts abilities in the old, ill-fated wuxia-meets-D&D game DragonFist to make AFF a solid engine for that kind of fighting. But I’ll save those thoughts for another time.

I think the key thing I’m seeing/feeling here is that AFF is so delightfully light that (like other light games) it’s just begging to have stuff made up for it. Consider these new spells for the Minor Magic system as a great example.

I guess the ultimate point of this post is that, unsurprisingly, I like games that are inspiring and open a hell of a lot more than I like detailed games with detailed rules and answers for everything. Shocking news, I know 🙂

Print Friendly, PDF & Email

Advanced Fighting Fantasy Rogues Gallery

Advanced Fighting FantasySo I dropped some Winter Solstice Holiday money on the new edition of Advanced Fighting Fantasy. You know, the improved & expanded version of the Fighting Fantasy rules that powered the old “choose your own adventure meets d&d” type books from way back in the day, like The Warlock of Firetop Mountain and Deathtrap Dungeon.

I actually think I only ever owned Warlock, and I’m not entirely sure I even finished reading/playing it. I was already pretty deep into RPGs by the time these books started hitting the shelves in the States and I was fortunate enough at the time to have plenty of actual people to game with, so the solitaire aspect of the books wasn’t a draw for me. Still, I’ve heard a heck of a lot of stories over the years of the FF books being someone’s gateway into RPGs, so I have a certain sense of collective nostalgia for ’em.

Anyway, why this caused me to burn the cash on the new core rulebook I simply cannot say. Something about simple systems (that still feel like games and not just storytime) and maybe some online play eventually or something. Or maybe it was just a juvenile urge to do some senseless dungeon crawling? Of course, there’s other, easier ways to get that buzz nowadays…

But enough of that. Let’s look at some characters for AFF. These folks were all rolled up randomly (per the optional rules in Chapter 11), and have a bare minimum of equipment. For this initial attempt I shied away from any magic-using characters quite intentionally. Maybe I’ll do up another batch of characters using the four(!) different(ish) magic systems included in the book’s mere 176 pages. Yeah, I bet I will. Meanwhile, let’s get on with the show…

Langsbert Glassjaw / Human / Peasant Warrior
Skill 9 Stamina 5 Luck 11 Magic 0
Talent: Strongarm
Special Skills: Bargain 1, City Lore 1, Climb 1, Common Speech 4, Dodge 2, Fishing 2, Hunting 1, Polearms 2, Religion Lore 1, Ride 1, Sneaking 1, Thrown 2, Traps 1, World Lore 1
Gold 6
Spear (2/2/3/3/3/4/5), Sling (1/1/2/2/2/3/4), Leather Hauberk (0/1/1/1/1/1/2), Small Shield (0/0/0/+1/+1/+1/+2)

Green Droghan / Human / Grizzled Woodsman
Skill 9 Stamina 8 Luck 7 Magic 0
Talent: Crack Shot
Special Skills: Armor 1, Bows 2, Common Speech 4, Forest Lore 2, Healing 1, Hunting 2, Mounted Combat 1, Religion Lore 1, Ride 2, Strength 1, Swords 1, World Lore 1
Gold 9
Short Bow (1/2/2/3/3/3/4), Sword (2/3/3/3/3/4/5), Chainmail Cuirass (0/0/0/1/2/2/3), Small Shield (0/0/0//0/+1/+1/+2)

Weed / Human / Whining Con Artist
Skill 8 Stamina 7 Luck 8 Magic 0
Talent: Swashbuckler
Special Skills: Acrobatics 1, Awareness 2, Brawling 2, City Lore 2, Climb 1, Common Speech 4, Con 2, Dodge 1, Evaluate 1, Locks 2, Religion Lore 1, Secret Signs 1, Sleight of Hand 2, Thrown 1, World Lore 1
Gold 5
Dagger (1/1/2/2/2/2/3), Throwing Dagger (1/1/1/2/2/2/3), Dodge (0/0/0/0/0/1/2)

Joby (Jaliese du Teranquelle) / Human / Noble Runaway
Skill 7 Stamina 8 Luck 12 Magic 0
Talent: Swashbuckler
Special Skills: Bargain 1, City Lore 1, Common Speech 4, Con 1, Disguise 1, Dodge 2, Etiquette 1, Law 1, Religion Lore 1, Swords 2, World Lore 1
Gold 8
Short Sword (1/2/2/3/3/3/4), Dodge (0/0/0/0/1/1/2)

A quick note in case you’re not familiar with the FF/AFF system at all. Those numbers in the parentheses after the weapons and armor are, essentially, a chart on which you roll to determine how much damage is done or stopped by the weapon or armor. You hit? Roll a d6 and find out how much damage you did by looking at the chart. You were hit? Roll a d6 to determine how much damage (if any) your armor stopped. And yes, the charts go to 7, not 6. There are Talents and other ways to wind up adding to your roll (the first character in the list, for example, has “Strongarm” as a talent, which lets him add 1 to his melee weapon damage rolls, while the second character’s “Crackshot” talent does the same for missile weapons).

Oh, and the last two characters who have a Dodge value listed get to make rolls using Dodge as (effectively) armor because of the Swashbuckler talent (adjusted by their skill level in Dodge). This effect goes away if they wear any armor at all. Interesting stuff.

Print Friendly, PDF & Email

Fight On! #13 Is Out

Fight On! #13That’s what I said. Fight On! #13 is now officially available (print, pdf). This issue is dedicated to the mighty Ken St. Andre and has a substantial number of Tunnels & Trolls-related articles. Here’s the full rundown:

Table of Contents
The Swashbuckler (Calithena) 3
Elves as Green Men (Walt Jillson) 4
Variant Kindreds (Age of Fable) 5
Grognard’s Grimoire (Erin “Taichara” Bisson) 6
Cantrips Gone Wild! (John Laviolette) 7
Battle School (Ken St. Andre) 10
Mysterious Laboratory of Xoth-Ragar (Alex Fotinakes) 15
Knights & Knaves (The Venomous Pao) 22
Creepies & Crawlies (garrisonjames) 25
Artifacts, Adjuncts, & Oddments (Hudson Bell & Cal) 27
Slaughter in the Salt Pits (Gabor Lux) 28
The Library of Karvu Naudra (Jason Vasché) 33
An Unfamiliar Encounter (John Larrey) 36
The Goblin Market (Richard Rittenhouse) 40
Bonus Tables (Jeff Rients) 45
What is this Monster Scared Of? (Dustin Brandt) 46
Fruiting Towers (Patrick Wetmore) 47
Tricks & Treats (Andreas Davour & Wayne Cayea) 58
Mythal (Calithena) 61
The Tale of an Egg (Baz Blatt) 69
The Darkness Beneath (Makofan) 78
Champions of ZED (Daniel Boggs) 98
In the Shadow of the Catskills (Michael Curtis) 111
Scramp! (Richard Rittenhouse) 116
Education of a Magic User (Douglas Cox) 120
Top Tips for Tunnels & Trolls (Big Jack Brass) 121
Doxy, Urgent Care Cleric (J. Linneman & K. Green) 122

In addition to all the great art you’ve come to expect, you’ll find a delightful full color front cover by none other than Liz Danforth, the glorious queen of gaming art.

So what are you waiting for? Go throw a little green at those responsible for making this wonderment a reality. You’ll be glad you did.

p.s. The fact that your humble scribe just happens to have an article published in this issue in no way compromises his integrity when recommending that you purchase this fine volume. No, really. Honest!

Print Friendly, PDF & Email

Update: Just Not Feelin’ It

Well, hell. I’m sorry folks, but what with this new job (at a startup, which means much madness) and all, I’m just not quite feeling the geek blogging spark. The past few nights I’ve sat down at the ol’ writing machine and just kind of started off into space, unable to put any of my thoughts into coherent action. And that’s frustrating. And then that frustration feeds on itself. I’m sure y’all know the feeling.

So what’s a poor pao to do? I figure I’ll just keep on staring at the page until the words come, but in the meantime I thought I should at least say something so y’all don’t think I’ve up and died or somethin’.

My copy of the Mercenaries, Spies & Private Eyes “bonus pack” arrived over the weekend, and a very quick flip through the main rules confirms my suspicion that it’s probably exactly what I need to supplement my desire to run a psychedelic Science Fiction setting using Tunnels & Trolls – so much so that I might not need T&T at all. So if I can ever get the swirling ideas around that concept to solidify, I’m pretty sure what I’ll be using.

I also finally knuckled under and bought the PDF of BASH Ultimate Edition, the better to scratch my creeping Superhero gaming itch. It’s an interesting game that I think is quite capable of handling a nice & diverse batch of power levels. It seems like a worthy successor to the late & lamented Silver Age Sentinels in the “It’s like Champions, but lighter” category. I think this may prove to be the game system that unlocks the crazy dimension- and world-hopping 60s/70s Marvel-esque superhero/fantasy game that’s also bouncing around in my head.

That’s about all I can actually wring out of my sad little brain at this point, I’m afraid. But the fact that there ideas struggling to be born has to count for something, right? 🙂

Oh, and just so there’s something actually useful in this post, here’s a quick Mini Six character. Why? Because Mini Six is nice and easy to create characters for, don’tchaknow?

Nyr’n Pharr
Science Fantasy Hero Extraordinaire
Might 4D Agility 2D+2
Wit 2D+1 Charm 3D
Skills: Axe/Mace 5D, Dodge 4D, Stealth 3D, Pick Locks 3D, Persuasion 3D+2, Riding 4D, Seduce 4D, Streetwise 4D
Perks: None
Complications: None
Gear: Axe (7D), Dagger (5D), Plasma Pistol (5D)
Static: Dodge 12, Block 12, Parry 15
Body Points: 32
Armor: Chainmail (+6)

Print Friendly, PDF & Email

Pardon The Interruption

Sorry for the slowness of late, dear readers. The Pao started a new job at an internet startup and hasn’t had the time or energy for much geekery of late. I expect things to settle down and let me get at least some posting in before too much longer.

Meanwhile, guess what lovely purchase I just made…

Print Friendly, PDF & Email

The New Phonebook Is Here!

BRP Hardback Cover
Actually, it’s not the phonebook. It’s the new Basic RolePlaying hardback. But it weighs as much as a phonebook. And it’s yellow, too.

The interior pages are, as has been reported elsewhere, slightly glossy, but not excessively so. The hardback is, indeed, hard and seems like it will hold up well. The binding appears to be aces and should last for quite a long time indeed.

Also, a cursory glance of the book shows that the key errata from the original print run have been included.

All in all, I’m utterly delighted that Chaosium decided to do this print run in hardback and that I was able to put together the scratch to nab a copy. My original run softcover is still in solid shape, but now I can feel free to beat it to a pulp at the table, comforted by the knowledge that come what may, the shiny, sturdy hardcover will be with me for decades.

The key with this print run is, as before, the content. BRP remains my go-to system for actually running games. As much as I love Barbarians of Lemuria and its relatives, my players just prefer a bit more crunch in their gaming. BRP provides that. And fortunately, this flavor of BRP leans towards the lighter implementations as found in Elric!/Stormbringer (i.e., major wounds instead of hit locations, DEX ranks rather than Strike Ranks, etc.), which means I can still get by as a GM with minimal notes and precious little advanced planning. And that suits me just fine.

Print Friendly, PDF & Email

Meet The New Trolls

T&T 7.5 Contents

I’ve been meaning to buy the box set of the 7.5 edition of Tunnels & Trolls for a while now. Sure, I know there are people out there who really prefer the older 5.5 edition, which is still readily available. Sure, I already have the “30th Anniversary” mini-tin of the 7th edition. Sure, I prefer the classic Liz Danforth cover art to Claudio Pozas‘ reverent rendering of the classic T&T party.

T&T Delver's Pack ContentsAll of these reasons – coupled with laziness, miserliness, and plain ol’ procrastination stayed my hand. Until Friday night, when I discovered not just the main set, but also the Delver’s Pack, on the shelves of the inventory clearance sale (50% off!) at my friendly local game store, Dragon’s Lair (whose RPG section appears to be shrinking, a disconcerting concept for a different discussion).

I couldn’t really pass up what amounted to a twofer deal on something I’d been resisting getting even though I really wanted it, so I yielded to temptation. Like all things T&T I want very much to like these things more than I actually do – which is not to say that I don’t like them. I like them quite a bit. But when I take the lids off the boxes I want the room to be flooded with mystical light that transports me to a place where I can game whenever I want, with whomever I want, and the Dublin Dr. Pepper & Newcastle Brown Ale both flow as freely as water. That’s not really too much to ask from an RPG, is it?

Anyway, I’m glad I snagged these and I hope to actually do something with them sooner rather than later. Not that I don’t already have enough systems waiting on me to do something with them as well (*cough* BRP *cough* BoL *cough* Labyrinth Lord *cough* E-T-C). Speaking of which, you’re allowed to ask me why the hell I’ve been so quiet lately, since SXSW has come and gone. The short answer is that my fantasy baseball league is in the thick of its player acquisition period and that’s been eating my brain. Plus, I must confess, a little malaise has crept into the Pao’s brain and I’m not quite as chock full of ideas as I was recently. That’s ok, it’s part of a natural cycle. And maybe this experiment in nerdly materialism will spark my imagination and spur me on to a fresh round of posts. Or I can just knuckle down and focus on finishing the things I said I’d finish and let the actual friction of writing do the trick. Either way, bear with me just a bit longer, amigos!

In the meantime, let’s meet the (no longer all that) New Trolls:

Print Friendly, PDF & Email